119 lines
3.4 KiB
C#
119 lines
3.4 KiB
C#
using System;
|
|
using System.Collections;
|
|
using Server.Items;
|
|
using Server.ContextMenus;
|
|
using Server.Misc;
|
|
using Server.Network;
|
|
|
|
namespace Server.Mobiles
|
|
{
|
|
public class MaleArcher : BaseCreature
|
|
{
|
|
[Constructable]
|
|
public MaleArcher()
|
|
: base(AIType.AI_Archer, FightMode.Aggressor, 14, 1, 0.8, 1.6)
|
|
{
|
|
SpeechHue = Utility.RandomDyedHue();
|
|
Title = "A Cove Archer";
|
|
Hue = Utility.RandomSkinHue();
|
|
|
|
|
|
{
|
|
|
|
Body = 0x190;
|
|
Name = NameList.RandomName("male");
|
|
|
|
AddItem(new StuddedChest());
|
|
AddItem(new StuddedArms());
|
|
AddItem(new StuddedGloves());
|
|
AddItem(new StuddedGorget());
|
|
AddItem(new StuddedLegs());
|
|
AddItem(new Boots());
|
|
|
|
|
|
{
|
|
|
|
|
|
SetStr(90, 100);
|
|
SetDex(100, 140);
|
|
SetInt(60, 80);
|
|
|
|
SetDamage(10, 23);
|
|
|
|
SetDamageType( ResistanceType.Physical, 5 );
|
|
SetDamageType( ResistanceType.Cold, 5 );
|
|
SetDamageType( ResistanceType.Fire, 5 );
|
|
SetDamageType( ResistanceType.Energy, 5 );
|
|
SetDamageType( ResistanceType.Poison, 80 );
|
|
|
|
SetResistance( ResistanceType.Physical, 25 );
|
|
SetResistance( ResistanceType.Cold, 25 );
|
|
SetResistance( ResistanceType.Fire, 25 );
|
|
SetResistance( ResistanceType.Energy, 25 );
|
|
SetResistance( ResistanceType.Poison, 100 );
|
|
|
|
Skills[SkillName.Anatomy].Base = 120.0;
|
|
Skills[SkillName.Tactics].Base = 120.0;
|
|
Skills[SkillName.Archery].Base = 120.0;
|
|
Skills[SkillName.MagicResist].Base = 100.0;
|
|
Skills[SkillName.DetectHidden].Base = 100.0;
|
|
|
|
Fame = 1000;
|
|
Karma = 1000;
|
|
VirtualArmor = 40;
|
|
|
|
{
|
|
|
|
|
|
|
|
Bow bow = new Bow();
|
|
|
|
bow.Movable = true;
|
|
bow.Crafter = this;
|
|
AddItem(bow);
|
|
|
|
Container pack = new Backpack();
|
|
|
|
pack.Movable = false;
|
|
|
|
Arrow arrows = new Arrow(250);
|
|
PackItem(new Arrow(Utility.Random(100, 320)));
|
|
|
|
|
|
pack.DropItem(new Gold(10, 250));
|
|
|
|
{
|
|
|
|
|
|
|
|
Utility.AssignRandomHair(this);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public MaleArcher( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.Write( (int) 0 ); // version
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
} |