Files
abysmal-isle/Scripts/Scripts-master/Items/Armors/MarchNewMobiles/MaleArcher.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

119 lines
3.4 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.ContextMenus;
using Server.Misc;
using Server.Network;
namespace Server.Mobiles
{
public class MaleArcher : BaseCreature
{
[Constructable]
public MaleArcher()
: base(AIType.AI_Archer, FightMode.Aggressor, 14, 1, 0.8, 1.6)
{
SpeechHue = Utility.RandomDyedHue();
Title = "A Cove Archer";
Hue = Utility.RandomSkinHue();
{
Body = 0x190;
Name = NameList.RandomName("male");
AddItem(new StuddedChest());
AddItem(new StuddedArms());
AddItem(new StuddedGloves());
AddItem(new StuddedGorget());
AddItem(new StuddedLegs());
AddItem(new Boots());
{
SetStr(90, 100);
SetDex(100, 140);
SetInt(60, 80);
SetDamage(10, 23);
SetDamageType( ResistanceType.Physical, 5 );
SetDamageType( ResistanceType.Cold, 5 );
SetDamageType( ResistanceType.Fire, 5 );
SetDamageType( ResistanceType.Energy, 5 );
SetDamageType( ResistanceType.Poison, 80 );
SetResistance( ResistanceType.Physical, 25 );
SetResistance( ResistanceType.Cold, 25 );
SetResistance( ResistanceType.Fire, 25 );
SetResistance( ResistanceType.Energy, 25 );
SetResistance( ResistanceType.Poison, 100 );
Skills[SkillName.Anatomy].Base = 120.0;
Skills[SkillName.Tactics].Base = 120.0;
Skills[SkillName.Archery].Base = 120.0;
Skills[SkillName.MagicResist].Base = 100.0;
Skills[SkillName.DetectHidden].Base = 100.0;
Fame = 1000;
Karma = 1000;
VirtualArmor = 40;
{
Bow bow = new Bow();
bow.Movable = true;
bow.Crafter = this;
AddItem(bow);
Container pack = new Backpack();
pack.Movable = false;
Arrow arrows = new Arrow(250);
PackItem(new Arrow(Utility.Random(100, 320)));
pack.DropItem(new Gold(10, 250));
{
Utility.AssignRandomHair(this);
}
}
}
}
}
public MaleArcher( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}