60 lines
2.8 KiB
C#
60 lines
2.8 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( " corpse of a A Fire Daemon" )]
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public class AFireDaemon : Daemon
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{
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[Constructable]
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public AFireDaemon() : base()
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{
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Name = "A Fire Daemon";
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Hue = 1174;
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//Body = 9;
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//BaseSoundID = 357;
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SetStr( 98 );
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SetDex( 111 );
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SetInt( 87 );
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SetHits( 256 );
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SetDamage( 39 );
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SetDamageType( ResistanceType.Physical, 5 );
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SetDamageType( ResistanceType.Cold, 5 );
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SetDamageType( ResistanceType.Fire, 80 );
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SetDamageType( ResistanceType.Energy, 5 );
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SetDamageType( ResistanceType.Poison, 5 );
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SetResistance( ResistanceType.Physical, 25 );
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SetResistance( ResistanceType.Cold, 25 );
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SetResistance( ResistanceType.Fire, 100 );
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SetResistance( ResistanceType.Energy, 25 );
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SetResistance( ResistanceType.Poison, 25 );
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Tamable = true;
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Fame = 1000;
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Karma = -1500;
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VirtualArmor = 30;
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PackGold( 1000, 1000 );
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}
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public override bool AutoDispel{ get{ return true; } }
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public AFireDaemon( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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