Files
abysmal-isle/Scripts/Scripts-master/Items/Armors/Grizzle Set/GrizzleChest.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

217 lines
5.9 KiB
C#

using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x144F, 0x1454 )]
public class GrizzleChest : BaseArmor
{
public override int LabelNumber{ get{ return 1072118; } }
public override int BasePhysicalResistance{ get{ return 6; } }
public override int BaseFireResistance{ get{ return 10; } }
public override int BaseColdResistance{ get{ return 5; } }
public override int BasePoisonResistance{ get{ return 7; } }
public override int BaseEnergyResistance{ get{ return 10; } }
public override int InitMinHits{ get{ return 25; } }
public override int InitMaxHits{ get{ return 30; } }
public override int AosStrReq{ get{ return 60; } }
public override int OldStrReq{ get{ return 40; } }
public override int ArmorBase{ get{ return 30; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Bone; } }
[Constructable]
public GrizzleChest() : base( 0x144F )
{
Weight = 10.0;
Attributes.BonusHits = 5;
ArmorAttributes.MageArmor = 1;
}
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
list.Add( 1072376, "5" );
if ( this.Parent is Mobile )
{
if ( this.Hue == 0x279 )
{
list.Add( 1072377 );
list.Add( 1073493, "10" );
list.Add( 1072514, "12" );
list.Add( 1060441 );
list.Add( 1060450, "3" );
}
}
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( this.Hue == 0x0 )
{
list.Add( 1072378 );
list.Add( 1072382, "3" );
list.Add( 1072383, "5" );
list.Add( 1072384, "3" );
list.Add( 1072385, "3" );
list.Add( 1072386, "5" );
list.Add( 1060450, "3" );
}
}
public override bool OnEquip( Mobile from )
{
Item glove = from.FindItemOnLayer( Layer.Gloves );
Item pants = from.FindItemOnLayer( Layer.Pants );
Item arms = from.FindItemOnLayer( Layer.Arms );
Item helm = from.FindItemOnLayer( Layer.Helm );
if ( helm != null && helm.GetType() == typeof( GrizzleHelm ) && glove != null && glove.GetType() == typeof( GrizzleGloves ) && pants != null && pants.GetType() == typeof( GrizzleLegs ) && arms != null && arms.GetType() == typeof( GrizzleArms ) )
{
Effects.PlaySound( from.Location, from.Map, 503 );
from.FixedParticles( 0x376A, 9, 32, 5030, EffectLayer.Waist );
Hue = 0x279;
Attributes.BonusStr = 12;
Attributes.DefendChance = 10;
Attributes.NightSight = 1;
ArmorAttributes.SelfRepair = 3;
PhysicalBonus = 3;
FireBonus = 5;
ColdBonus = 3;
PoisonBonus = 3;
EnergyBonus = 5;
GrizzleGloves gloves = from.FindItemOnLayer( Layer.Gloves ) as GrizzleGloves;
GrizzleLegs legs = from.FindItemOnLayer( Layer.Pants ) as GrizzleLegs;
GrizzleArms arm = from.FindItemOnLayer( Layer.Arms ) as GrizzleArms;
GrizzleHelm helmet = from.FindItemOnLayer( Layer.Helm ) as GrizzleHelm;
gloves.Hue = 0x279;
gloves.ArmorAttributes.SelfRepair = 3;
gloves.PhysicalBonus = 3;
gloves.FireBonus = 5;
gloves.ColdBonus = 3;
gloves.PoisonBonus = 3;
gloves.EnergyBonus = 5;
legs.Hue = 0x279;
legs.ArmorAttributes.SelfRepair = 3;
legs.PhysicalBonus = 3;
legs.FireBonus = 5;
legs.ColdBonus = 3;
legs.PoisonBonus = 3;
legs.EnergyBonus = 5;
arm.Hue = 0x279;
arm.ArmorAttributes.SelfRepair = 3;
arm.PhysicalBonus = 3;
arm.FireBonus = 5;
arm.ColdBonus = 3;
arm.PoisonBonus = 3;
arm.EnergyBonus = 5;
helmet.Hue = 0x279;
helmet.ArmorAttributes.SelfRepair = 3;
helmet.PhysicalBonus = 3;
helmet.FireBonus = 5;
helmet.ColdBonus = 3;
helmet.PoisonBonus = 3;
helmet.EnergyBonus = 5;
from.SendLocalizedMessage( 1072391 );
}
this.InvalidateProperties();
return base.OnEquip( from );
}
public override void OnRemoved( object parent )
{
if ( parent is Mobile )
{
Mobile m = ( Mobile )parent;
Hue = 0x0;
Attributes.BonusStr = 0;
ArmorAttributes.SelfRepair = 0;
Attributes.NightSight = 0;
Attributes.DefendChance = 0;
PhysicalBonus = 0;
FireBonus = 0;
ColdBonus = 0;
PoisonBonus = 0;
EnergyBonus = 0;
if ( m.FindItemOnLayer( Layer.Helm ) is GrizzleHelm && m.FindItemOnLayer( Layer.Gloves ) is GrizzleGloves && m.FindItemOnLayer( Layer.Pants ) is GrizzleLegs && m.FindItemOnLayer( Layer.Arms ) is GrizzleArms )
{
GrizzleGloves gloves = m.FindItemOnLayer( Layer.Gloves ) as GrizzleGloves;
gloves.Hue = 0x0;
gloves.ArmorAttributes.SelfRepair = 0;
gloves.PhysicalBonus = 0;
gloves.FireBonus = 0;
gloves.ColdBonus = 0;
gloves.PoisonBonus = 0;
gloves.EnergyBonus = 0;
GrizzleLegs legs = m.FindItemOnLayer( Layer.Pants ) as GrizzleLegs;
legs.Hue = 0x0;
legs.ArmorAttributes.SelfRepair = 0;
legs.PhysicalBonus = 0;
legs.FireBonus = 0;
legs.ColdBonus = 0;
legs.PoisonBonus = 0;
legs.EnergyBonus = 0;
GrizzleArms arm = m.FindItemOnLayer( Layer.Arms ) as GrizzleArms;
arm.Hue = 0x0;
arm.ArmorAttributes.SelfRepair = 0;
arm.PhysicalBonus = 0;
arm.FireBonus = 0;
arm.ColdBonus = 0;
arm.PoisonBonus = 0;
arm.EnergyBonus = 0;
GrizzleHelm helmet = m.FindItemOnLayer( Layer.Helm ) as GrizzleHelm;
helmet.Hue = 0x0;
helmet.ArmorAttributes.SelfRepair = 0;
helmet.PhysicalBonus = 0;
helmet.FireBonus = 0;
helmet.ColdBonus = 0;
helmet.PoisonBonus = 0;
helmet.EnergyBonus = 0;
}
this.InvalidateProperties();
}
base.OnRemoved( parent );
}
public GrizzleChest( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 10.0;
}
}
}