49 lines
891 B
C#
49 lines
891 B
C#
using System;
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using Server;
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using Server.Gumps;
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using Server.Mobiles;
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namespace Server.Items
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{
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public class CloseCaseTimer : Timer
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{
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private Item item;
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private Mobile mobile;
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public CloseCaseTimer( Mobile m, Item i ) : base( TimeSpan.FromSeconds( 1 ) )
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{
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mobile = m;
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item = i;
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}
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protected override void OnTick()
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{
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PlayerMobile pm = mobile as PlayerMobile;
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if ( pm == null )
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{
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this.Stop();
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return;
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}
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DoNDGameDeed gd = item as DoNDGameDeed;
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if ( gd == null )
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{
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this.Stop();
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return;
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}
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if( gd.Deleted )
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{
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this.Stop();
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return;
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}
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gd.CloseCase = true;
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if (pm.HasGump( typeof( DoNDMainGump )))
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pm.CloseGump( typeof( DoNDMainGump ) );
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pm.SendGump( new DoNDMainGump( pm, gd ) );
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this.Stop();
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}
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}
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} |