Files
abysmal-isle/Scripts/Quests/Bard Mastery Quests/SirFelean.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

189 lines
6.0 KiB
C#

using System;
using Server.Items;
using Server.Mobiles;
using Server.Spells.SkillMasteries;
using System.Collections.Generic;
namespace Server.Engines.Quests
{
public class TheBeaconOfHarmonyQuest : BaseQuest
{
public TheBeaconOfHarmonyQuest() : base()
{
AddObjective(new PeacemakingObjective());
AddReward(new BaseReward(1115679)); // Recognition for mastery of spirit soothing.
AddReward(new BaseReward(typeof(BookOfMasteries), 1028794));
}
public override object Title { get { return 1115677; } } //The Beacon of Harmony
public override object Description { get { return 1115676; } } /* This quest is the single quest required for a player to unlock the peacemaking
* mastery abilities for bards. This quest can be completed multiple times to reinstate
* the peacemaking mastery. To prove yourself worthy, you must first be a master of
* peacemaking and musicianship. You must be able to calm even the most vicious beast
* into tranquility.*/
public override object Refuse { get { return 1115680; } } //To deliver peace you must persevere.
public override object Uncomplete { get { return 1115680; } } //To deliver peace you must persevere.
public override object Complete { get { return 1115681; } } /* You have proven yourself a beacon of peace and a bringer of harmony. Only
* a warrior may choose the peaceful solution, all others are condemned to it.
* May your message of peace flow into the world and shelter you from harm.*/
public override bool CanOffer()
{
if (Owner == null)
return false;
if (Owner.Skills[SkillName.Musicianship].Base < 90 || Owner.Skills[SkillName.Peacemaking].Base < 90)
{
Owner.SendLocalizedMessage(1115703); // Your skills in this focus area are less than the required master level. (90 minimum)
return false;
}
foreach (BaseQuest q in Owner.Quests)
{
if (q is IndoctrinationOfABattleRouserQuest || q is WieldingTheSonicBladeQuest)
{
Owner.SendLocalizedMessage(1115702); //You must quit your other mastery quests before engaging on a new one.
return false;
}
}
return true;
}
public override void GiveRewards()
{
base.GiveRewards();
MasteryInfo.LearnMastery(Owner, SkillName.Peacemaking, 3);
SkillMasterySpell.SetActiveMastery(Owner, SkillName.Peacemaking);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class PeacemakingObjective : SimpleObjective
{
private static readonly Type m_Type = typeof(Mongbat);
private List<string> m_Descr = new List<string>();
public override List<string> Descriptions { get { return m_Descr; } }
public PeacemakingObjective()
: base(5, -1)
{
m_Descr.Add("Calm five mongbats.");
}
public override bool Update(object obj)
{
if (obj is Mobile && ((Mobile)obj).GetType() == m_Type)
{
CurProgress++;
if (Completed)
Quest.OnCompleted();
else
{
Quest.Owner.SendLocalizedMessage(1115747, true, (MaxProgress - CurProgress).ToString()); // Creatures remaining to be calmed: ~1_val~.
Quest.Owner.PlaySound(Quest.UpdateSound);
}
return true;
}
return false;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class SirFelean : MondainQuester
{
[Constructable]
public SirFelean()
{
Name = "Sir Felean";
Title = "the Spirit Soother";
}
public SirFelean(Serial serial)
: base(serial)
{
}
public override Type[] Quests
{
get
{
return new Type[]
{
typeof(TheBeaconOfHarmonyQuest),
};
}
}
public override void InitBody()
{
InitStats(125, 100, 25);
SpeechHue = Utility.RandomDyedHue();
Hue = Utility.RandomSkinHue();
if (IsInvulnerable && !Core.AOS)
NameHue = 0x35;
Female = false;
Body = 0x190;
SetWearable(new ChainChest(), 0x35);
SetWearable(new Shoes(GetShoeHue()));
SetWearable(new LongPants());
SetWearable(new Halberd());
SetWearable(new BodySash(0x498));
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}