214 lines
5.9 KiB
C#
214 lines
5.9 KiB
C#
using System;
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using System.Collections;
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using Server.Items;
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namespace Server.Mobiles
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{
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[TypeAlias("Server.Mobiles.Yamadon")]
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[CorpseName("a yamandon corpse")]
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public class Yamandon : BaseCreature
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{
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[Constructable]
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public Yamandon()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "a yamandon";
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Body = 249;
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SetStr(786, 930);
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SetDex(251, 365);
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SetInt(101, 115);
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SetHits(1601, 1800);
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SetDamage(19, 35);
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SetDamageType(ResistanceType.Physical, 70);
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SetDamageType(ResistanceType.Poison, 20);
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SetDamageType(ResistanceType.Energy, 10);
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SetResistance(ResistanceType.Physical, 65, 85);
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SetResistance(ResistanceType.Fire, 70, 90);
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SetResistance(ResistanceType.Cold, 50, 70);
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SetResistance(ResistanceType.Poison, 50, 70);
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SetResistance(ResistanceType.Energy, 50, 70);
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SetSkill(SkillName.Anatomy, 115.1, 130.0);
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SetSkill(SkillName.MagicResist, 117.6, 132.5);
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SetSkill(SkillName.Poisoning, 120.1, 140.0);
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SetSkill(SkillName.Tactics, 117.1, 132.0);
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SetSkill(SkillName.Wrestling, 112.6, 132.5);
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Fame = 22000;
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Karma = -22000;
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if (Utility.RandomDouble() < .50)
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PackItem(Engines.Plants.Seed.RandomBonsaiSeed());
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PackItem(new Eggs(2));
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SetWeaponAbility(WeaponAbility.DoubleStrike);
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}
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public Yamandon(Serial serial)
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: base(serial)
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{
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}
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public override bool ReacquireOnMovement
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{
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get
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{
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return true;
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}
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}
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public override Poison PoisonImmune
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{
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get
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{
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return Poison.Lethal;
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}
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}
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public override Poison HitPoison
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{
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get
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{
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return Utility.RandomBool() ? Poison.Deadly : Poison.Lethal;
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}
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}
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public override int TreasureMapLevel
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{
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get
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{
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return 5;
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}
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}
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public override int Hides
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{
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get
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{
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return 20;
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}
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.UltraRich);
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AddLoot(LootPack.FilthyRich, 2);
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AddLoot(LootPack.Gems, 6);
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}
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public override void OnDamagedBySpell(Mobile attacker)
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{
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base.OnDamagedBySpell(attacker);
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DoCounter(attacker);
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}
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public override void OnGotMeleeAttack(Mobile attacker)
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{
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base.OnGotMeleeAttack(attacker);
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DoCounter(attacker);
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}
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public override int GetAttackSound()
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{
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return 1260;
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}
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public override int GetAngerSound()
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{
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return 1262;
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}
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public override int GetDeathSound()
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{
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return 1259; //Other Death sound is 1258... One for Yamadon, one for Serado?
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}
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public override int GetHurtSound()
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{
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return 1263;
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}
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public override int GetIdleSound()
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{
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return 1261;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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private void DoCounter(Mobile attacker)
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{
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if (Map == null)
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return;
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if (attacker is BaseCreature && ((BaseCreature)attacker).BardProvoked)
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return;
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if (0.2 > Utility.RandomDouble())
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{
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/* Counterattack with Hit Poison Area
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* 20-25 damage, unresistable
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* Lethal poison, 100% of the time
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* Particle effect: Type: "2" From: "0x4061A107" To: "0x0" ItemId: "0x36BD" ItemIdName: "explosion" FromLocation: "(296 615, 17)" ToLocation: "(296 615, 17)" Speed: "1" Duration: "10" FixedDirection: "True" Explode: "False" Hue: "0xA6" RenderMode: "0x0" Effect: "0x1F78" ExplodeEffect: "0x1" ExplodeSound: "0x0" Serial: "0x4061A107" Layer: "255" Unknown: "0x0"
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* Doesn't work on provoked monsters
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*/
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Mobile target = null;
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if (attacker is BaseCreature)
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{
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Mobile m = ((BaseCreature)attacker).GetMaster();
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if (m != null)
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target = m;
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}
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if (target == null || !target.InRange(this, 18))
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target = attacker;
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Animate(10, 4, 1, true, false, 0);
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ArrayList targets = new ArrayList();
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IPooledEnumerable eable = target.GetMobilesInRange(8);
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foreach (Mobile m in eable)
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{
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if (m == this || !CanBeHarmful(m))
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continue;
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if (m is BaseCreature && (((BaseCreature)m).Controlled || ((BaseCreature)m).Summoned || ((BaseCreature)m).Team != Team))
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targets.Add(m);
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else if (m.Player && m.Alive)
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targets.Add(m);
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}
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eable.Free();
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for (int i = 0; i < targets.Count; ++i)
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{
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Mobile m = (Mobile)targets[i];
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DoHarmful(m);
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AOS.Damage(m, this, Utility.RandomMinMax(20, 25), true, 0, 0, 0, 100, 0);
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m.FixedParticles(0x36BD, 1, 10, 0x1F78, 0xA6, 0, (EffectLayer)255);
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m.ApplyPoison(this, Poison.Lethal);
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}
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}
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}
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}
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} |