Files
abysmal-isle/Scripts/Mobiles/Normal/WhiteWyrm.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

152 lines
3.5 KiB
C#

using System;
namespace Server.Mobiles
{
[CorpseName("a white wyrm corpse")]
public class WhiteWyrm : BaseCreature
{
public override double AverageThreshold { get { return 0.25; } }
[Constructable]
public WhiteWyrm()
: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = Utility.RandomBool() ? 180 : 49;
Name = "a white wyrm";
BaseSoundID = 362;
SetStr(721, 760);
SetDex(101, 130);
SetInt(386, 425);
SetHits(433, 456);
SetDamage(17, 25);
SetDamageType(ResistanceType.Physical, 50);
SetDamageType(ResistanceType.Cold, 50);
SetResistance(ResistanceType.Physical, 55, 70);
SetResistance(ResistanceType.Fire, 15, 25);
SetResistance(ResistanceType.Cold, 80, 90);
SetResistance(ResistanceType.Poison, 40, 50);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.EvalInt, 99.1, 100.0);
SetSkill(SkillName.Magery, 99.1, 100.0);
SetSkill(SkillName.MagicResist, 99.1, 100.0);
SetSkill(SkillName.Tactics, 97.6, 100.0);
SetSkill(SkillName.Wrestling, 90.1, 100.0);
Fame = 18000;
Karma = -18000;
VirtualArmor = 64;
Tamable = true;
ControlSlots = 3;
MinTameSkill = 96.3;
}
public WhiteWyrm(Serial serial)
: base(serial)
{
}
public override bool ReacquireOnMovement
{
get
{
return true;
}
}
public override int TreasureMapLevel
{
get
{
return 4;
}
}
public override int Meat
{
get
{
return 19;
}
}
public override int DragonBlood
{
get
{
return 8;
}
}
public override int Hides
{
get
{
return 20;
}
}
public override HideType HideType
{
get
{
return HideType.Barbed;
}
}
public override int Scales
{
get
{
return 9;
}
}
public override ScaleType ScaleType
{
get
{
return ScaleType.White;
}
}
public override FoodType FavoriteFood
{
get
{
return FoodType.Meat | FoodType.Gold;
}
}
public override bool CanAngerOnTame
{
get
{
return true;
}
}
public override bool CanFly
{
get
{
return true;
}
}
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich, 2);
AddLoot(LootPack.Average);
AddLoot(LootPack.Gems, Utility.Random(1, 5));
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}