Files
abysmal-isle/Scripts/Mobiles/Normal/WailingBanshee.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

76 lines
1.9 KiB
C#

using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName("a wailing banshee corpse")]
public class WailingBanshee : BaseCreature
{
[Constructable]
public WailingBanshee()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = "a wailing banshee";
Body = 310;
BaseSoundID = 0x482;
SetStr(126, 150);
SetDex(76, 100);
SetInt(86, 110);
SetHits(76, 90);
SetDamage(10, 14);
SetDamageType(ResistanceType.Physical, 20);
SetDamageType(ResistanceType.Cold, 60);
SetDamageType(ResistanceType.Poison, 20);
SetResistance(ResistanceType.Physical, 50, 60);
SetResistance(ResistanceType.Fire, 25, 30);
SetResistance(ResistanceType.Cold, 70, 80);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.MagicResist, 70.1, 95.0);
SetSkill(SkillName.Tactics, 45.1, 70.0);
SetSkill(SkillName.Wrestling, 50.1, 70.0);
Fame = 1500;
Karma = -1500;
VirtualArmor = 19;
SetWeaponAbility(WeaponAbility.MortalStrike);
}
public WailingBanshee(Serial serial)
: base(serial)
{
}
public override bool BleedImmune
{
get
{
return true;
}
}
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}