110 lines
2.8 KiB
C#
110 lines
2.8 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a skeletal corpse")]
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public class SkeletalKnight : BaseCreature
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{
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[Constructable]
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public SkeletalKnight()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "a skeletal knight";
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Body = 147;
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BaseSoundID = 451;
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SetStr(196, 250);
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SetDex(76, 95);
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SetInt(36, 60);
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SetHits(118, 150);
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SetDamage(8, 18);
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SetDamageType(ResistanceType.Physical, 40);
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SetDamageType(ResistanceType.Cold, 60);
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SetResistance(ResistanceType.Physical, 35, 45);
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SetResistance(ResistanceType.Fire, 20, 30);
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SetResistance(ResistanceType.Cold, 50, 60);
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SetResistance(ResistanceType.Poison, 20, 30);
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SetResistance(ResistanceType.Energy, 30, 40);
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SetSkill(SkillName.MagicResist, 65.1, 80.0);
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SetSkill(SkillName.Tactics, 85.1, 100.0);
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SetSkill(SkillName.Wrestling, 85.1, 95.0);
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Fame = 3000;
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Karma = -3000;
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VirtualArmor = 40;
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switch ( Utility.Random(6) )
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{
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case 0:
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PackItem(new PlateArms());
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break;
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case 1:
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PackItem(new PlateChest());
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break;
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case 2:
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PackItem(new PlateGloves());
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break;
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case 3:
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PackItem(new PlateGorget());
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break;
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case 4:
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PackItem(new PlateLegs());
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break;
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case 5:
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PackItem(new PlateHelm());
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break;
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}
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PackItem(new Scimitar());
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PackItem(new WoodenShield());
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}
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public SkeletalKnight(Serial serial)
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: base(serial)
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{
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}
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public override bool BleedImmune
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{
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get
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{
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return true;
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}
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}
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public override TribeType Tribe { get { return TribeType.Undead; } }
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public override OppositionGroup OppositionGroup
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{
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get
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{
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return OppositionGroup.FeyAndUndead;
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}
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average);
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AddLoot(LootPack.Meager);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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