Files
abysmal-isle/Scripts/Mobiles/Normal/MeerEternal.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

267 lines
8.2 KiB
C#

using System;
using System.Collections;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName("a meer's corpse")]
public class MeerEternal : BaseCreature
{
private DateTime m_NextAbilityTime;
[Constructable]
public MeerEternal()
: base(AIType.AI_Spellweaving, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
this.Name = "a meer eternal";
this.Body = 772;
this.SetStr(416, 505);
this.SetDex(146, 165);
this.SetInt(566, 655);
this.SetHits(250, 303);
this.SetDamage(11, 13);
this.SetDamageType(ResistanceType.Physical, 100);
this.SetResistance(ResistanceType.Physical, 45, 55);
this.SetResistance(ResistanceType.Fire, 15, 25);
this.SetResistance(ResistanceType.Cold, 45, 55);
this.SetResistance(ResistanceType.Poison, 30, 40);
this.SetResistance(ResistanceType.Energy, 30, 40);
this.SetSkill(SkillName.EvalInt, 90.1, 100.0);
this.SetSkill(SkillName.Magery, 90.1, 100.0);
this.SetSkill(SkillName.Meditation, 90.1, 100.0);
this.SetSkill(SkillName.MagicResist, 150.5, 200.0);
this.SetSkill(SkillName.Tactics, 50.1, 70.0);
this.SetSkill(SkillName.Wrestling, 60.1, 80.0);
this.SetSkill(SkillName.Spellweaving, 90.1, 100.0);
this.Fame = 18000;
this.Karma = 18000;
this.VirtualArmor = 34;
switch (Utility.Random(12))
{
case 0: PackItem(new StrangleScroll()); break;
case 1: PackItem(new WitherScroll()); break;
case 2: PackItem(new VampiricEmbraceScroll()); break;
}
this.m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(2, 5));
}
public MeerEternal(Serial serial)
: base(serial)
{
}
public override bool AutoDispel
{
get
{
return true;
}
}
public override bool BardImmune
{
get
{
return !Core.AOS;
}
}
public override bool CanRummageCorpses
{
get
{
return true;
}
}
public override Poison PoisonImmune
{
get
{
return Poison.Lethal;
}
}
public override int TreasureMapLevel
{
get
{
return Core.AOS ? 5 : 4;
}
}
public override bool InitialInnocent
{
get
{
return true;
}
}
public override void GenerateLoot()
{
this.AddLoot(LootPack.FilthyRich, 2);
this.AddLoot(LootPack.MedScrolls, 2);
this.AddLoot(LootPack.HighScrolls, 2);
}
public override int GetHurtSound()
{
return 0x167;
}
public override int GetDeathSound()
{
return 0xBC;
}
public override int GetAttackSound()
{
return 0x28B;
}
public override void OnThink()
{
if (DateTime.UtcNow >= this.m_NextAbilityTime)
{
Mobile combatant = this.Combatant as Mobile;
if (combatant != null && combatant.Map == this.Map && combatant.InRange(this, 12))
{
this.m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(10, 15));
int ability = Utility.Random(4);
switch ( ability )
{
case 0:
this.DoFocusedLeech(combatant, "Thine essence will fill my withering body with strength!");
break;
case 1:
this.DoFocusedLeech(combatant, "I rebuke thee, worm, and cleanse thy vile spirit of its tainted blood!");
break;
case 2:
this.DoFocusedLeech(combatant, "I devour your life's essence to strengthen my resolve!");
break;
case 3:
this.DoAreaLeech();
break;
// TODO: Resurrect ability
}
}
}
base.OnThink();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
private void DoAreaLeech()
{
this.m_NextAbilityTime += TimeSpan.FromSeconds(2.5);
this.Say(true, "Beware, mortals! You have provoked my wrath!");
this.FixedParticles(0x376A, 10, 10, 9537, 33, 0, EffectLayer.Waist);
Timer.DelayCall(TimeSpan.FromSeconds(5.0), new TimerCallback(DoAreaLeech_Finish));
}
private void DoAreaLeech_Finish()
{
ArrayList list = new ArrayList();
IPooledEnumerable eable = GetMobilesInRange(6);
foreach (Mobile m in eable)
{
if (this.CanBeHarmful(m) && this.IsEnemy(m))
list.Add(m);
}
eable.Free();
if (list.Count == 0)
{
this.Say(true, "Bah! You have escaped my grasp this time, mortal!");
}
else
{
double scalar;
if (list.Count == 1)
scalar = 0.75;
else if (list.Count == 2)
scalar = 0.50;
else
scalar = 0.25;
for (int i = 0; i < list.Count; ++i)
{
Mobile m = (Mobile)list[i];
int damage = (int)(m.Hits * scalar);
damage += Utility.RandomMinMax(-5, 5);
if (damage < 1)
damage = 1;
m.MovingParticles(this, 0x36F4, 1, 0, false, false, 32, 0, 9535, 1, 0, (EffectLayer)255, 0x100);
m.MovingParticles(this, 0x0001, 1, 0, false, true, 32, 0, 9535, 9536, 0, (EffectLayer)255, 0);
this.DoHarmful(m);
this.Hits += AOS.Damage(m, this, damage, 100, 0, 0, 0, 0);
}
this.Say(true, "If I cannot cleanse thy soul, I will destroy it!");
}
}
private void DoFocusedLeech(Mobile combatant, string message)
{
this.Say(true, message);
Timer.DelayCall(TimeSpan.FromSeconds(0.5), new TimerStateCallback(DoFocusedLeech_Stage1), combatant);
}
private void DoFocusedLeech_Stage1(object state)
{
Mobile combatant = (Mobile)state;
if (this.CanBeHarmful(combatant))
{
this.MovingParticles(combatant, 0x36FA, 1, 0, false, false, 1108, 0, 9533, 1, 0, (EffectLayer)255, 0x100);
this.MovingParticles(combatant, 0x0001, 1, 0, false, true, 1108, 0, 9533, 9534, 0, (EffectLayer)255, 0);
this.PlaySound(0x1FB);
Timer.DelayCall(TimeSpan.FromSeconds(1.0), new TimerStateCallback(DoFocusedLeech_Stage2), combatant);
}
}
private void DoFocusedLeech_Stage2(object state)
{
Mobile combatant = (Mobile)state;
if (this.CanBeHarmful(combatant))
{
combatant.MovingParticles(this, 0x36F4, 1, 0, false, false, 32, 0, 9535, 1, 0, (EffectLayer)255, 0x100);
combatant.MovingParticles(this, 0x0001, 1, 0, false, true, 32, 0, 9535, 9536, 0, (EffectLayer)255, 0);
this.PlaySound(0x209);
this.DoHarmful(combatant);
this.Hits += AOS.Damage(combatant, this, Utility.RandomMinMax(30, 40) - (Core.AOS ? 0 : 10), 100, 0, 0, 0, 0);
}
}
}
}