Files
abysmal-isle/Scripts/Mobiles/Normal/JukaMage.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

230 lines
6.4 KiB
C#

using System;
using Server.Items;
using Server.Spells;
namespace Server.Mobiles
{
[CorpseName("a juka corpse")]
public class JukaMage : BaseCreature
{
private DateTime m_NextAbilityTime;
[Constructable]
public JukaMage()
: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = "a juka mage";
Body = 765;
SetStr(201, 300);
SetDex(71, 90);
SetInt(451, 500);
SetHits(121, 180);
SetDamage(4, 10);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 20, 30);
SetResistance(ResistanceType.Fire, 35, 45);
SetResistance(ResistanceType.Cold, 30, 40);
SetResistance(ResistanceType.Poison, 10, 20);
SetResistance(ResistanceType.Energy, 35, 45);
SetSkill(SkillName.Anatomy, 80.1, 90.0);
SetSkill(SkillName.EvalInt, 80.2, 100.0);
SetSkill(SkillName.Magery, 99.1, 100.0);
SetSkill(SkillName.Meditation, 80.2, 100.0);
SetSkill(SkillName.MagicResist, 140.1, 150.0);
SetSkill(SkillName.Tactics, 80.1, 90.0);
SetSkill(SkillName.Wrestling, 80.1, 90.0);
Fame = 15000;
Karma = -15000;
VirtualArmor = 16;
Container bag = new Bag();
int count = Utility.RandomMinMax(10, 20);
for (int i = 0; i < count; ++i)
{
Item item = Loot.RandomReagent();
if (item == null)
continue;
if (!bag.TryDropItem(this, item, false))
item.Delete();
}
PackItem(bag);
PackItem(new ArcaneGem());
if (Core.ML && Utility.RandomDouble() < .33)
PackItem(Engines.Plants.Seed.RandomPeculiarSeed(2));
m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(2, 5));
}
public JukaMage(Serial serial)
: base(serial)
{
}
public override bool AlwaysMurderer
{
get
{
return true;
}
}
public override bool CanRummageCorpses
{
get
{
return true;
}
}
public override int TreasureMapLevel { get { return 3; } }
public override int Meat
{
get
{
return 1;
}
}
public override void GenerateLoot()
{
AddLoot(LootPack.Average, 2);
AddLoot(LootPack.MedScrolls, 2);
}
public override int GetIdleSound()
{
return 0x1AC;
}
public override int GetAngerSound()
{
return 0x1CD;
}
public override int GetHurtSound()
{
return 0x1D0;
}
public override int GetDeathSound()
{
return 0x28D;
}
public override void OnThink()
{
if (DateTime.UtcNow >= this.m_NextAbilityTime)
{
JukaLord toBuff = null;
IPooledEnumerable eable = GetMobilesInRange(8);
foreach (Mobile m in eable)
{
if (m is JukaLord && this.IsFriend(m) && m.Combatant != null && this.CanBeBeneficial(m) && m.CanBeginAction(typeof(JukaMage)) && this.InLOS(m))
{
toBuff = (JukaLord)m;
break;
}
}
eable.Free();
if (toBuff != null)
{
if (this.CanBeBeneficial(toBuff) && toBuff.BeginAction(typeof(JukaMage)))
{
this.m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(30, 60));
toBuff.Say(true, "Give me the power to destroy my enemies!");
this.Say(true, "Fight well my lord!");
this.DoBeneficial(toBuff);
object[] state = new object[] { toBuff, toBuff.HitsMaxSeed, toBuff.RawStr, toBuff.RawDex };
SpellHelper.Turn(this, toBuff);
int toScale = toBuff.HitsMaxSeed;
if (toScale > 0)
{
toBuff.HitsMaxSeed += AOS.Scale(toScale, 75);
toBuff.Hits += AOS.Scale(toScale, 75);
}
toScale = toBuff.RawStr;
if (toScale > 0)
toBuff.RawStr += AOS.Scale(toScale, 50);
toScale = toBuff.RawDex;
if (toScale > 0)
{
toBuff.RawDex += AOS.Scale(toScale, 50);
toBuff.Stam += AOS.Scale(toScale, 50);
}
toBuff.Hits = toBuff.Hits;
toBuff.Stam = toBuff.Stam;
toBuff.FixedParticles(0x375A, 10, 15, 5017, EffectLayer.Waist);
toBuff.PlaySound(0x1EE);
Timer.DelayCall(TimeSpan.FromSeconds(20.0), new TimerStateCallback(Unbuff), state);
}
}
else
{
this.m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(2, 5));
}
}
base.OnThink();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
private void Unbuff(object state)
{
object[] states = (object[])state;
JukaLord toDebuff = (JukaLord)states[0];
toDebuff.EndAction(typeof(JukaMage));
if (toDebuff.Deleted)
return;
toDebuff.HitsMaxSeed = (int)states[1];
toDebuff.RawStr = (int)states[2];
toDebuff.RawDex = (int)states[3];
toDebuff.Hits = toDebuff.Hits;
toDebuff.Stam = toDebuff.Stam;
}
}
}