220 lines
5.9 KiB
C#
220 lines
5.9 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("an overseer's corpse")]
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public class ExodusOverseer : BaseCreature
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{
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private bool m_FieldActive;
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[Constructable]
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public ExodusOverseer()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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this.Name = "exodus overseer";
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this.Body = 0x2F4;
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this.SetStr(561, 650);
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this.SetDex(76, 95);
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this.SetInt(61, 90);
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this.SetHits(331, 390);
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this.SetDamage(13, 19);
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this.SetDamageType(ResistanceType.Physical, 50);
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this.SetDamageType(ResistanceType.Energy, 50);
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this.SetResistance(ResistanceType.Physical, 45, 55);
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this.SetResistance(ResistanceType.Fire, 40, 60);
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this.SetResistance(ResistanceType.Cold, 25, 35);
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this.SetResistance(ResistanceType.Poison, 25, 35);
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this.SetResistance(ResistanceType.Energy, 25, 35);
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this.SetSkill(SkillName.MagicResist, 80.2, 98.0);
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this.SetSkill(SkillName.Tactics, 80.2, 98.0);
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this.SetSkill(SkillName.Wrestling, 80.2, 98.0);
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this.Fame = 10000;
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this.Karma = -10000;
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this.VirtualArmor = 50;
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if (Utility.Random(2) == 0)
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this.PackItem(new PowerCrystal());
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else
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this.PackItem(new ArcaneGem());
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this.m_FieldActive = this.CanUseField;
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}
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public ExodusOverseer(Serial serial)
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: base(serial)
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{
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}
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public bool FieldActive
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{
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get
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{
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return this.m_FieldActive;
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}
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}
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public bool CanUseField
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{
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get
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{
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return this.Hits >= this.HitsMax * 9 / 10;
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}
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}// TODO: an OSI bug prevents to verify this
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public override bool IsScaredOfScaryThings
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{
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get
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{
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return false;
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}
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}
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public override bool IsScaryToPets
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{
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get
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{
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return true;
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}
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}
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public override bool BardImmune
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{
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get
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{
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return !Core.AOS;
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}
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}
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public override Poison PoisonImmune
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{
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get
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{
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return Poison.Lethal;
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}
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}
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.Rich);
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}
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public override int GetIdleSound()
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{
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return 0xFD;
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}
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public override int GetAngerSound()
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{
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return 0x26C;
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}
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public override int GetDeathSound()
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{
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return 0x211;
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}
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public override int GetAttackSound()
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{
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return 0x23B;
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}
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public override int GetHurtSound()
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{
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return 0x140;
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}
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public override void AlterMeleeDamageFrom(Mobile from, ref int damage)
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{
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if (this.m_FieldActive)
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damage = 0; // no melee damage when the field is up
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}
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public override void AlterSpellDamageFrom(Mobile caster, ref int damage)
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{
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if (!this.m_FieldActive)
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damage = 0; // no spell damage when the field is down
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}
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public override void OnDamagedBySpell(Mobile from)
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{
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if (from != null && from.Alive && 0.4 > Utility.RandomDouble())
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{
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this.SendEBolt(from);
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}
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if (!this.m_FieldActive)
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{
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// should there be an effect when spells nullifying is on?
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this.FixedParticles(0, 10, 0, 0x2522, EffectLayer.Waist);
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}
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else if (this.m_FieldActive && !this.CanUseField)
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{
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this.m_FieldActive = false;
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// TODO: message and effect when field turns down; cannot be verified on OSI due to a bug
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this.FixedParticles(0x3735, 1, 30, 0x251F, EffectLayer.Waist);
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}
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}
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public override void OnGotMeleeAttack(Mobile attacker)
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{
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base.OnGotMeleeAttack(attacker);
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if (this.m_FieldActive)
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{
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this.FixedParticles(0x376A, 20, 10, 0x2530, EffectLayer.Waist);
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this.PlaySound(0x2F4);
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attacker.SendAsciiMessage("Your weapon cannot penetrate the creature's magical barrier");
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}
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if (attacker != null && attacker.Alive && attacker.Weapon is BaseRanged && 0.4 > Utility.RandomDouble())
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{
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this.SendEBolt(attacker);
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}
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}
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public override void OnThink()
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{
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base.OnThink();
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// TODO: an OSI bug prevents to verify if the field can regenerate or not
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if (!this.m_FieldActive && !this.IsHurt())
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this.m_FieldActive = true;
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}
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public override bool Move(Direction d)
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{
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bool move = base.Move(d);
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if (move && this.m_FieldActive && this.Combatant != null)
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this.FixedParticles(0, 10, 0, 0x2530, EffectLayer.Waist);
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return move;
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}
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public void SendEBolt(Mobile to)
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{
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this.MovingParticles(to, 0x379F, 7, 0, false, true, 0xBE3, 0xFCB, 0x211);
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to.PlaySound(0x229);
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this.DoHarmful(to);
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AOS.Damage(to, this, 50, 0, 0, 0, 0, 100);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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this.m_FieldActive = this.CanUseField;
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}
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}
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} |