Files
abysmal-isle/Scripts/Mobiles/Normal/DeathWatchBeetle.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

137 lines
3.4 KiB
C#

using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName("a deathwatchbeetle corpse")]
[TypeAlias("Server.Mobiles.DeathWatchBeetle")]
public class DeathwatchBeetle : BaseCreature
{
[Constructable]
public DeathwatchBeetle()
: base(AIType.AI_Melee, Core.ML ? FightMode.Aggressor : FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = "a deathwatch beetle";
Body = 242;
SetStr(136, 160);
SetDex(41, 52);
SetInt(31, 40);
SetHits(121, 145);
SetMana(20);
SetDamage(5, 10);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 35, 40);
SetResistance(ResistanceType.Fire, 15, 30);
SetResistance(ResistanceType.Cold, 15, 30);
SetResistance(ResistanceType.Poison, 50, 80);
SetResistance(ResistanceType.Energy, 20, 35);
SetSkill(SkillName.MagicResist, 50.1, 58.0);
SetSkill(SkillName.Tactics, 67.1, 77.0);
SetSkill(SkillName.Wrestling, 50.1, 60.0);
SetSkill(SkillName.Anatomy, 30.1, 34.0);
Fame = 1400;
Karma = -1400;
switch ( Utility.Random(12) )
{
case 0:
PackItem(new LeatherGorget());
break;
case 1:
PackItem(new LeatherGloves());
break;
case 2:
PackItem(new LeatherArms());
break;
case 3:
PackItem(new LeatherLegs());
break;
case 4:
PackItem(new LeatherCap());
break;
case 5:
PackItem(new LeatherChest());
break;
}
if (Utility.RandomDouble() < .5)
PackItem(Engines.Plants.Seed.RandomBonsaiSeed());
Tamable = true;
MinTameSkill = 41.1;
ControlSlots = 1;
SetWeaponAbility(WeaponAbility.CrushingBlow);
SetSpecialAbility(SpecialAbility.PoisonSpit);
}
public DeathwatchBeetle(Serial serial)
: base(serial)
{
}
public override int Hides
{
get
{
return 8;
}
}
public override int GetAngerSound()
{
return 0x4F3;
}
public override int GetIdleSound()
{
return 0x4F2;
}
public override int GetAttackSound()
{
return 0x4F1;
}
public override int GetHurtSound()
{
return 0x4F4;
}
public override int GetDeathSound()
{
return 0x4F0;
}
public override void GenerateLoot()
{
AddLoot(LootPack.LowScrolls, 1);
AddLoot(LootPack.Potions, 1);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)1);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (version == 0)
{
SetWeaponAbility(WeaponAbility.CrushingBlow);
}
}
}
}