282 lines
7.7 KiB
C#
282 lines
7.7 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a chaos dragoon elite corpse")]
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public class ChaosDragoonElite : BaseCreature
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{
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[Constructable]
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public ChaosDragoonElite()
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: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.15, 0.4)
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{
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Name = "a chaos dragoon elite";
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Body = 0x190;
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Hue = Utility.RandomSkinHue();
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SetStr(276, 350);
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SetDex(66, 90);
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SetInt(126, 150);
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SetHits(276, 350);
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SetDamage(29, 34);
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SetDamageType(ResistanceType.Physical, 100);
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/*SetResistance(ResistanceType.Physical, 45, 55);
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SetResistance(ResistanceType.Fire, 15, 25);
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SetResistance(ResistanceType.Cold, 50);
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SetResistance(ResistanceType.Poison, 25, 35);
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SetResistance(ResistanceType.Energy, 25, 35);*/
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SetSkill(SkillName.Tactics, 80.1, 100.0);
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SetSkill(SkillName.MagicResist, 100.1, 110.0);
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SetSkill(SkillName.Anatomy, 80.1, 100.0);
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SetSkill(SkillName.Magery, 85.1, 100.0);
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SetSkill(SkillName.EvalInt, 85.1, 100.0);
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SetSkill(SkillName.Swords, 72.5, 95.0);
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SetSkill(SkillName.Fencing, 85.1, 100);
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SetSkill(SkillName.Macing, 85.1, 100);
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Fame = 8000;
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Karma = -8000;
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CraftResource res = CraftResource.None;
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switch (Utility.Random(6))
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{
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case 0:
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res = CraftResource.BlackScales;
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break;
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case 1:
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res = CraftResource.RedScales;
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break;
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case 2:
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res = CraftResource.BlueScales;
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break;
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case 3:
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res = CraftResource.YellowScales;
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break;
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case 4:
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res = CraftResource.GreenScales;
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break;
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case 5:
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res = CraftResource.WhiteScales;
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break;
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}
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BaseWeapon melee = null;
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switch (Utility.Random(3))
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{
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case 0:
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melee = new Kryss();
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break;
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case 1:
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melee = new Broadsword();
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break;
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case 2:
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melee = new Katana();
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break;
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}
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melee.Movable = false;
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AddItem(melee);
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DragonChest Tunic = new DragonChest();
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Tunic.Resource = res;
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Tunic.Movable = false;
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AddItem(Tunic);
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DragonLegs Legs = new DragonLegs();
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Legs.Resource = res;
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Legs.Movable = false;
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AddItem(Legs);
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DragonArms Arms = new DragonArms();
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Arms.Resource = res;
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Arms.Movable = false;
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AddItem(Arms);
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DragonGloves Gloves = new DragonGloves();
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Gloves.Resource = res;
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Gloves.Movable = false;
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AddItem(Gloves);
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DragonHelm Helm = new DragonHelm();
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Helm.Resource = res;
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Helm.Movable = false;
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AddItem(Helm);
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ChaosShield shield = new ChaosShield();
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shield.Movable = false;
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AddItem(shield);
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AddItem(new Boots(0x455));
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AddItem(new Shirt(Utility.RandomMetalHue()));
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int amount = Utility.RandomMinMax(1, 3);
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switch (res)
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{
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case CraftResource.BlackScales:
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AddItem(new BlackScales(amount));
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break;
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case CraftResource.RedScales:
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AddItem(new RedScales(amount));
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break;
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case CraftResource.BlueScales:
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AddItem(new BlueScales(amount));
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break;
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case CraftResource.YellowScales:
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AddItem(new YellowScales(amount));
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break;
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case CraftResource.GreenScales:
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AddItem(new GreenScales(amount));
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break;
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case CraftResource.WhiteScales:
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AddItem(new WhiteScales(amount));
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break;
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}
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switch (Utility.Random(9))
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{
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case 0:
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res = CraftResource.DullCopper;
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break;
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case 1:
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res = CraftResource.ShadowIron;
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break;
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case 2:
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res = CraftResource.Copper;
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break;
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case 3:
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res = CraftResource.Bronze;
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break;
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case 4:
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res = CraftResource.Gold;
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break;
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case 5:
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res = CraftResource.Agapite;
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break;
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case 6:
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res = CraftResource.Verite;
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break;
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case 7:
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res = CraftResource.Valorite;
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break;
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case 8:
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res = CraftResource.Iron;
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break;
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}
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SwampDragon mt = new SwampDragon();
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mt.HasBarding = true;
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mt.BardingResource = res;
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mt.BardingHP = mt.BardingMaxHP;
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mt.Rider = this;
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SetSpecialAbility(SpecialAbility.DragonBreath);
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}
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public ChaosDragoonElite(Serial serial)
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: base(serial)
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{
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}
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public override bool AutoDispel
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{
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get
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{
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return true;
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}
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}
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public override bool BardImmune
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{
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get
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{
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return !Core.AOS;
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}
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}
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public override bool CanRummageCorpses
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{
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get
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{
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return true;
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}
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}
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public override bool AlwaysMurderer
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{
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get
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{
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return true;
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}
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}
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public override bool ShowFameTitle
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{
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get
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{
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return false;
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}
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}
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public override int GetIdleSound()
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{
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return 0x2CE;
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}
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public override int GetDeathSound()
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{
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return 0x2CC;
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}
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public override int GetHurtSound()
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{
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return 0x2D1;
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}
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public override int GetAttackSound()
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{
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return 0x2C8;
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Rich);
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AddLoot(LootPack.Gems);
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}
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public override bool OnBeforeDeath()
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{
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IMount mount = Mount;
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if (mount != null)
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{
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if (mount is SwampDragon)
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((SwampDragon)mount).HasBarding = false;
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mount.Rider = null;
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}
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return base.OnBeforeDeath();
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}
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public override void AlterMeleeDamageTo(Mobile to, ref int damage)
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{
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if (to is Dragon || to is WhiteWyrm || to is SwampDragon || to is Drake || to is Nightmare || to is Hiryu || to is LesserHiryu || to is Daemon)
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damage *= 3;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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