90 lines
2.0 KiB
C#
90 lines
2.0 KiB
C#
using System;
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namespace Server.Mobiles
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{
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[CorpseName("a bull frog corpse")]
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[TypeAlias("Server.Mobiles.Bullfrog")]
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public class BullFrog : BaseCreature
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{
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[Constructable]
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public BullFrog()
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: base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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Name = "a bull frog";
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Body = 81;
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Hue = Utility.RandomList(0x5AC, 0x5A3, 0x59A, 0x591, 0x588, 0x57F);
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BaseSoundID = 0x266;
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SetStr(46, 70);
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SetDex(6, 25);
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SetInt(11, 20);
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SetHits(28, 42);
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SetMana(0);
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SetDamage(1, 2);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 5, 10);
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SetSkill(SkillName.MagicResist, 25.1, 40.0);
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SetSkill(SkillName.Tactics, 40.1, 60.0);
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SetSkill(SkillName.Wrestling, 40.1, 60.0);
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Fame = 350;
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Karma = 0;
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VirtualArmor = 6;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 23.1;
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}
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public BullFrog(Serial serial)
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: base(serial)
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{
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}
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public override int Meat
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{
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get
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{
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return 1;
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}
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}
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public override int Hides
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{
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get
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{
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return 4;
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}
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}
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public override FoodType FavoriteFood
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{
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get
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{
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return FoodType.Fish | FoodType.Meat;
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}
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Poor);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |