356 lines
9.4 KiB
C#
356 lines
9.4 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server.Engines.CannedEvil;
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using Server.Items;
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using Server.Network;
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namespace Server.Mobiles
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{
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[CorpseName("a corpse of Ilhenir")]
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public class Ilhenir : BaseChampion
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{
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private readonly DateTime m_NextDrop = DateTime.UtcNow;
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[Constructable]
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public Ilhenir()
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: base(AIType.AI_Mage)
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{
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Name = "Ilhenir";
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Title = "the Stained";
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Body = 0x103;
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Hue = 1164;
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BaseSoundID = 589;
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SetStr(1105, 1350);
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SetDex(82, 160);
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SetInt(505, 750);
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SetHits(9000);
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SetDamage(21, 28);
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SetDamageType(ResistanceType.Physical, 60);
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SetDamageType(ResistanceType.Fire, 20);
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SetDamageType(ResistanceType.Poison, 20);
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SetResistance(ResistanceType.Physical, 55, 65);
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SetResistance(ResistanceType.Fire, 50, 60);
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SetResistance(ResistanceType.Cold, 55, 65);
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SetResistance(ResistanceType.Poison, 70, 90);
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SetResistance(ResistanceType.Energy, 65, 75);
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SetSkill(SkillName.EvalInt, 100);
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SetSkill(SkillName.Magery, 100);
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SetSkill(SkillName.Meditation, 0);
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SetSkill(SkillName.Poisoning, 5.4);
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SetSkill(SkillName.Anatomy, 117.5);
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SetSkill(SkillName.MagicResist, 120.0);
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SetSkill(SkillName.Tactics, 119.9);
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SetSkill(SkillName.Wrestling, 119.9);
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Fame = 24000;
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Karma = -24000;
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VirtualArmor = 44;
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for (int i = 0; i < Utility.RandomMinMax(1, 3); i++)
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{
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PackItem(Loot.RandomScroll(0, Loot.ArcanistScrollTypes.Length, SpellbookType.Arcanist));
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}
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if (Core.ML)
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{
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PackTalismans(5);
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}
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PackGold(2000, 2500);
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SetSpecialAbility(SpecialAbility.DragonBreath);
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}
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public Ilhenir(Serial serial)
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: base(serial)
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{
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}
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public override ChampionSkullType SkullType
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{
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get
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{
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return ChampionSkullType.Pain;
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}
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}
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public override Type[] UniqueList
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{
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get
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{
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return new Type[] { };
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}
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}
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public override Type[] SharedList
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{
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get
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{
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return new Type[]
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{
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typeof(ANecromancerShroud),
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typeof(LieutenantOfTheBritannianRoyalGuard),
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typeof(OblivionsNeedle),
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typeof(TheRobeOfBritanniaAri)
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};
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}
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}
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public override Type[] DecorativeList
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{
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get
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{
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return new Type[] { typeof(MonsterStatuette) };
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}
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}
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public override MonsterStatuetteType[] StatueTypes
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{
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get
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{
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return new MonsterStatuetteType[] { };
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}
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}
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public override bool Unprovokable { get { return true; } }
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public override bool Uncalmable { get { return true; } }
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public override Poison PoisonImmune { get { return Poison.Lethal; } }
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public override int TreasureMapLevel { get { return 5; } }
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public virtual void PackTalismans(int amount)
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{
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int count = Utility.Random(amount);
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for (int i = 0; i < count; i++)
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PackItem(new RandomTalisman());
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.UltraRich, 4);
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AddLoot(LootPack.FilthyRich);
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}
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public override void OnDamage(int amount, Mobile from, bool willKill)
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{
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if (Utility.RandomDouble() < 0.1)
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DropOoze();
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base.OnDamage(amount, from, willKill);
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}
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public override int GetAngerSound()
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{
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return 0x581;
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}
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public override int GetIdleSound()
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{
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return 0x582;
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}
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public override int GetAttackSound()
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{
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return 0x580;
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}
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public override int GetHurtSound()
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{
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return 0x583;
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}
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public override int GetDeathSound()
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{
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return 0x584;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public virtual void DropOoze()
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{
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int amount = Utility.RandomMinMax(1, 3);
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bool corrosive = Utility.RandomBool();
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for (int i = 0; i < amount; i++)
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{
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Item ooze = new StainedOoze(corrosive);
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Point3D p = new Point3D(Location);
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for (int j = 0; j < 5; j++)
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{
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p = GetSpawnPosition(2);
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bool found = false;
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foreach (Item item in Map.GetItemsInRange(p, 0))
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if (item is StainedOoze)
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{
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found = true;
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break;
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}
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if (!found)
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break;
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}
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ooze.MoveToWorld(p, Map);
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}
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if (Combatant is PlayerMobile)
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{
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if (corrosive)
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((PlayerMobile)Combatant).SendLocalizedMessage(1072071); // A corrosive gas seeps out of your enemy's skin!
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else
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((PlayerMobile)Combatant).SendLocalizedMessage(1072072); // A poisonous gas seeps out of your enemy's skin!
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}
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}
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}
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public class StainedOoze : Item
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{
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private bool m_Corrosive;
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private Timer m_Timer;
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private int m_Ticks;
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[Constructable]
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public StainedOoze()
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: this(false)
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{
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}
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[Constructable]
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public StainedOoze(bool corrosive)
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: base(0x122A)
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{
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Movable = false;
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Hue = 0x95;
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m_Corrosive = corrosive;
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m_Timer = Timer.DelayCall(TimeSpan.Zero, TimeSpan.FromSeconds(1), OnTick);
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m_Ticks = 0;
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}
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public StainedOoze(Serial serial)
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: base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool Corrosive
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{
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get
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{
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return m_Corrosive;
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}
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set
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{
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m_Corrosive = value;
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}
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}
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public override void OnAfterDelete()
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{
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if (m_Timer != null)
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{
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m_Timer.Stop();
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m_Timer = null;
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}
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}
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public void Damage(Mobile m)
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{
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if (m_Corrosive)
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{
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List<Item> items = m.Items;
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bool damaged = false;
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for (int i = 0; i < items.Count; ++i)
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{
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IDurability wearable = items[i] as IDurability;
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if (wearable != null && wearable.HitPoints >= 10 && Utility.RandomDouble() < 0.25)
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{
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wearable.HitPoints -= (wearable.HitPoints == 10) ? Utility.Random(1, 5) : 10;
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damaged = true;
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}
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}
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if (damaged)
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{
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m.LocalOverheadMessage(MessageType.Regular, 0x21, 1072070); // The infernal ooze scorches you, setting you and your equipment ablaze!
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return;
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}
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}
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AOS.Damage(m, 40, 0, 0, 0, 100, 0);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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writer.Write(m_Corrosive);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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m_Corrosive = reader.ReadBool();
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m_Timer = Timer.DelayCall(TimeSpan.Zero, TimeSpan.FromSeconds(1), OnTick);
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m_Ticks = (ItemID == 0x122A) ? 0 : 30;
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}
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private void OnTick()
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{
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List<Mobile> toDamage = new List<Mobile>();
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IPooledEnumerable eable = GetMobilesInRange(0);
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foreach (Mobile m in eable)
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{
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if (m is BaseCreature)
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{
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BaseCreature bc = (BaseCreature)m;
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if (!bc.Controlled && !bc.Summoned)
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continue;
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}
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else if (!m.Player)
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{
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continue;
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}
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if (m.Alive && !m.IsDeadBondedPet && m.CanBeDamaged())
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toDamage.Add(m);
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}
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eable.Free();
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for (int i = 0; i < toDamage.Count; ++i)
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Damage(toDamage[i]);
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++m_Ticks;
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if (m_Ticks >= 35)
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Delete();
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else if (m_Ticks == 30)
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ItemID = 0x122B;
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}
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}
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}
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