198 lines
11 KiB
C#
198 lines
11 KiB
C#
using Server;
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using System;
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using Server.Mobiles;
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using Server.Items;
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namespace Server.Engines.Quests
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{
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public class ThievesBeAfootQuest : BaseQuest
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{
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public override object Title { get { return 1094958; } } // Thieves Be Afoot!
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public override object Description { get { return 1094960; } } /*Travel into the Underworld and search for the stolen
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* barrels of barley. Return them to Quartermaster Flint
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* for your reward.<br><center>-----</center><br>Hail
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* Traveler. Trying to find the fabled Stygian Abyss are
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* ye? I say good luck, an' be weary for I believe there
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* to be a den o' thieves hidden in them halls! Aye, just
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* last night I lost four barrels o' Barley. I know they
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* be sayin' that none but critters live in them halls, but
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* I've looked every place I dare and seen no sign o' me
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* barrels.<br><br>Hope them lazy Society folk got a good
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* nap last night, cause they wan have any o' me fine Barley
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* based products unless we get those barrels back!
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* I canne believe none of them loafers who was guarding
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* the door saw nothin! Oy, it makes me so mad, I must not
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* think of it and control me temper... It's a frickin'
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* barrel of Barley! How could they miss seeing it???
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* <br><br>Sorry... I don' mean ta be takin' it out on ye.
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* Tell you what friend. You find those barrels and I will
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* pay you for bringin' them back. There be some nasty
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* stuff in thar, so if'n ye bring back all four, I have
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* somethin' special I will share with ye!*/
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public override object Refuse { get { return 1094961; } } /*Fine then, be on yar way but be warned! Ol' Flint makes
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* the best refreshin' barley products in tha known world!
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* That barley will not profit ye if'n ol' Flint ha' not
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* prepared it proper!*/
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public override object Uncomplete { get { return 1094962; } } /*What? Back so soon and narry a barrel in sight? Be y
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* e advised that ye are not the only traveler ol' Flint
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* has a lookin fer his barrels! If'n ye are gonna profit
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* of me potions, ye best be about it!*/
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public override object Complete { get { return 1094965; } } /*Ah, thar she is! That's me barrel all right, I knew
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* someone had taken it in thar! Goblins you say? Oy,
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* they be a nasty bit o' business, ain't they? Well, a
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* deal's a deal, here is yar potion as promised!*/
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public override QuestChain ChainID { get { return QuestChain.FlintTheQuartermaster; } }
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public override Type NextQuest { get { return typeof(BibliophileQuest); } }
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public ThievesBeAfootQuest()
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{
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AddObjective(new ObtainObjective(typeof(BarrelOfBarley), "Barrel of Barley", 4, 4014));
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AddReward(new BaseReward(typeof(BottleOfFlintsPungnentBrew), 1094967));
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}
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public override void OnObjectiveUpdate(Item item)
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{
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Owner.SendLocalizedMessage(1094964); // This barrel fits the description Flint gave you. Boy is it heavy!
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int v = reader.ReadInt();
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}
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}
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public class BibliophileQuest : BaseQuest
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{
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public override object Title { get { return 1094968; } } // Bibliophile
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public override object Description { get { return 1094970; } } /*Travel into the Underworld and find the Flint's stolen
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* log book. Return to Flint with the Log book for your
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* reward.<br><center>-----</center><br>Ye will not be
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* believin' what misfortune has befallen me now! No sooner
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* have I gotten me Barley back, those goblins have gone
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* and taken me log book! How in the two dimensions am I
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* supposted to keep up with all of tha supplies with no
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* log book? Of course, those lay about guards dinna see
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* anything!<br><br>Listen, ye 've been a blessin' to ol'
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* Flint in tha past so I wanta make ye another offer.
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* If'n ye will bring ol' Flint's book back ta 'im, I will
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* give ye a keg o' me special brew!*/
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public override object Refuse { get { return 1094971; } } /*'Tis a fine thing to do to a friend in need! But so be it.
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* 'Tis not the first time today ol' Flint has been let
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* down. Won't be the last.*/
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public override object Uncomplete { get { return 1094972; } } /*'Ave ye laid hold to ol' Flint's log book yet? Oh, I'm sorry,
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* I jes' figured ye would have it back by now... Carry on then!*/
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public override object Complete { get { return 1094975; } } /*'Ave ye laid hold to ol' Flint's log book did ye? Let me
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* 'ave a look here! Bloomin' savages! They dog eared one
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* o' the pages and bent the corner o' me cover! Blast!
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* Well, that's not fer you to be worryin' about. Here be
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* yer pay as promised a keg of me brew far yer own. This
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* keg is special made by me own design, ye can use it to
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* refill that bottle I gave ye. My brew is too strong for
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* normal bottles, so I hope ye listened to ol' Flint and
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* kept that bottle!*/
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public override QuestChain ChainID { get { return QuestChain.FlintTheQuartermaster; } }
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public BibliophileQuest()
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{
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AddObjective(new ObtainObjective(typeof(FlintsLogbook), "Flint's Logbook", 1, 7185));
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AddReward(new BaseReward(typeof(KegOfFlintsPungnentBrew), 1113608));
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}
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public override void OnObjectiveUpdate(Item item)
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{
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Owner.SendLocalizedMessage(1094974); // This appears to be Flint's logbook. It is not clear why the goblins were using it in a ritual. Perhaps they were summoning a nefarious intention?
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int v = reader.ReadInt();
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}
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}
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public class QuartermasterFlint : MondainQuester
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{
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[Constructable]
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public QuartermasterFlint()
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: base("Quartermaster Flint", "")
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{
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}
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public QuartermasterFlint(Serial serial)
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: base(serial)
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{
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}
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public override void Advertise()
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{
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Say(Utility.RandomBool() ? 1094959 : 1094969); // Keep an eye pealed, traveler, thieves be afoot!
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}
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public override Type[] Quests
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{
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get
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{
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return new Type[]
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{
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typeof(ThievesBeAfootQuest)
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};
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}
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}
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public override void InitBody()
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{
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this.InitStats(100, 100, 25);
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this.Female = false;
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this.Race = Race.Human;
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this.Hue = 0x8418;
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this.HairItemID = 0x2046;
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this.HairHue = 0x466;
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}
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public override void InitOutfit()
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{
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this.AddItem(new Backpack());
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this.AddItem(new Shoes(0x743));
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this.AddItem(new LongPants());
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this.AddItem(new FancyShirt());
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |