118 lines
2.7 KiB
C#
118 lines
2.7 KiB
C#
using System;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Engines.Quests.Haven
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{
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public class MilitiaCanoneer : BaseQuester
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{
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private bool m_Active;
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[Constructable]
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public MilitiaCanoneer()
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: base("the Militia Cannoneer")
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{
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m_Active = true;
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}
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public MilitiaCanoneer(Serial serial)
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: base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool Active
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{
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get
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{
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return m_Active;
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}
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set
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{
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m_Active = value;
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}
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}
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public override void InitBody()
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{
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InitStats(100, 125, 25);
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Hue = Utility.RandomSkinHue();
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Female = false;
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Body = 0x190;
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Name = NameList.RandomName("male");
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}
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public override void InitOutfit()
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{
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Utility.AssignRandomHair(this);
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Utility.AssignRandomFacialHair(this, HairHue);
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AddItem(new PlateChest());
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AddItem(new PlateArms());
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AddItem(new PlateGloves());
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AddItem(new PlateLegs());
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Torch torch = new Torch();
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torch.Movable = false;
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AddItem(torch);
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torch.Ignite();
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}
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public override bool CanTalkTo(PlayerMobile to)
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{
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return false;
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}
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public override void OnTalk(PlayerMobile player, bool contextMenu)
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{
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}
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public override bool IsEnemy(Mobile m)
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{
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if (m.Player || m is BaseVendor)
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return false;
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if (m is BaseCreature)
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{
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BaseCreature bc = (BaseCreature)m;
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Mobile master = bc.GetMaster();
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if (master != null)
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return IsEnemy(master);
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}
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return m.Karma < 0;
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}
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public bool WillFire(Cannon cannon, Mobile target)
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{
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if (m_Active && IsEnemy(target))
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{
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Direction = GetDirectionTo(target);
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Say(Utility.RandomList(500651, 1049098, 1049320, 1043149));
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return true;
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}
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return false;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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writer.Write((bool)m_Active);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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m_Active = reader.ReadBool();
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}
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}
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}
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