48 lines
1.1 KiB
C#
48 lines
1.1 KiB
C#
using System;
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using System.Collections.Generic;
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namespace Server.Mobiles
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{
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public class LeatherWorker : BaseVendor
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{
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private readonly List<SBInfo> m_SBInfos = new List<SBInfo>();
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[Constructable]
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public LeatherWorker()
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: base("the leather worker")
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{
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}
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public LeatherWorker(Serial serial)
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: base(serial)
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{
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}
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protected override List<SBInfo> SBInfos
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{
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get
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{
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return this.m_SBInfos;
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}
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}
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public override void InitSBInfo()
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{
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this.m_SBInfos.Add(new SBLeatherArmor());
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this.m_SBInfos.Add(new SBStuddedArmor());
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this.m_SBInfos.Add(new SBLeatherWorker());
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |