98 lines
2.5 KiB
C#
98 lines
2.5 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class HireRangerArcher : BaseHire
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{
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[Constructable]
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public HireRangerArcher()
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: base(AIType.AI_Archer)
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{
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SpeechHue = Utility.RandomDyedHue();
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Hue = Utility.RandomSkinHue();
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if (Female = Utility.RandomBool())
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{
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Body = 0x191;
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Name = NameList.RandomName("female");
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}
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else
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{
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Body = 0x190;
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Name = NameList.RandomName("male");
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}
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Title = "the ranger";
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HairItemID = Race.RandomHair(Female);
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HairHue = Race.RandomHairHue();
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Race.RandomFacialHair(this);
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SetStr(91, 91);
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SetDex(76, 76);
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SetInt(61, 61);
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SetDamage(13, 24);
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SetSkill(SkillName.Wrestling, 15, 37);
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SetSkill(SkillName.Parry, 45, 60);
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SetSkill(SkillName.Archery, 66, 97);
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SetSkill(SkillName.Magery, 62, 62);
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SetSkill(SkillName.Swords, 35, 57);
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SetSkill(SkillName.Fencing, 15, 37);
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SetSkill(SkillName.Tactics, 65, 87);
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Fame = 100;
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Karma = 125;
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AddItem(new Shoes(Utility.RandomNeutralHue()));
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AddItem(new Shirt());
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// Pick a random sword
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switch ( Utility.Random(2))
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{
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case 0:
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AddItem(new Bow());
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break;
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case 1:
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AddItem(new CompositeBow());
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break;
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}
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AddItem(new RangerChest());
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AddItem(new RangerArms());
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AddItem(new RangerGloves());
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AddItem(new RangerGorget());
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AddItem(new RangerLegs());
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PackItem(new Arrow(20));
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PackGold(10, 75);
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}
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public HireRangerArcher(Serial serial)
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: base(serial)
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{
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}
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public override bool ClickTitle
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{
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get
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{
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return false;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);// version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |