Files
abysmal-isle/Scripts/Items/Resource/PotionKeg.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

389 lines
13 KiB
C#

using System;
namespace Server.Items
{
public class PotionKeg : Item
{
private PotionEffect m_Type;
private int m_Held;
[Constructable]
public PotionKeg()
: base(0x1940)
{
UpdateWeight();
}
public PotionKeg(Serial serial)
: base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public int Held
{
get
{
return m_Held;
}
set
{
if (m_Held != value)
{
m_Held = value;
UpdateWeight();
InvalidateProperties();
}
}
}
[CommandProperty(AccessLevel.GameMaster)]
public PotionEffect Type
{
get
{
return m_Type;
}
set
{
m_Type = value;
InvalidateProperties();
}
}
public override int LabelNumber
{
get
{
if (m_Held > 0 && (int)m_Type >= (int)PotionEffect.Conflagration)
{
switch (m_Type)
{
case PotionEffect.Parasitic: return 1080069;
case PotionEffect.Darkglow: return 1080070;
case PotionEffect.Invisibility: return 1080071;
case PotionEffect.Conflagration: return 1072658;
case PotionEffect.ConflagrationGreater: return 1072659;
case PotionEffect.ConfusionBlast: return 1072662;
case PotionEffect.ConfusionBlastGreater: return 1072663;
}
}
return (m_Held > 0 ? 1041620 + (int)m_Type : 1041641);
}
}
public static void Initialize()
{
TileData.ItemTable[0x1940].Height = 4;
}
public virtual void UpdateWeight()
{
int held = Math.Max(0, Math.Min(m_Held, 100));
Weight = 20 + ((held * 80) / 100);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)1); // version
writer.Write((int)m_Type);
writer.Write((int)m_Held);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch ( version )
{
case 1:
case 0:
{
m_Type = (PotionEffect)reader.ReadInt();
m_Held = reader.ReadInt();
break;
}
}
if (version < 1)
Timer.DelayCall(TimeSpan.Zero, new TimerCallback(UpdateWeight));
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
int number;
if (m_Held <= 0)
number = 502246; // The keg is empty.
else if (m_Held < 5)
number = 502248; // The keg is nearly empty.
else if (m_Held < 20)
number = 502249; // The keg is not very full.
else if (m_Held < 30)
number = 502250; // The keg is about one quarter full.
else if (m_Held < 40)
number = 502251; // The keg is about one third full.
else if (m_Held < 47)
number = 502252; // The keg is almost half full.
else if (m_Held < 54)
number = 502254; // The keg is approximately half full.
else if (m_Held < 70)
number = 502253; // The keg is more than half full.
else if (m_Held < 80)
number = 502255; // The keg is about three quarters full.
else if (m_Held < 96)
number = 502256; // The keg is very full.
else if (m_Held < 100)
number = 502257; // The liquid is almost to the top of the keg.
else
number = 502258; // The keg is completely full.
list.Add(number);
}
public override void OnSingleClick(Mobile from)
{
base.OnSingleClick(from);
int number;
if (m_Held <= 0)
number = 502246; // The keg is empty.
else if (m_Held < 5)
number = 502248; // The keg is nearly empty.
else if (m_Held < 20)
number = 502249; // The keg is not very full.
else if (m_Held < 30)
number = 502250; // The keg is about one quarter full.
else if (m_Held < 40)
number = 502251; // The keg is about one third full.
else if (m_Held < 47)
number = 502252; // The keg is almost half full.
else if (m_Held < 54)
number = 502254; // The keg is approximately half full.
else if (m_Held < 70)
number = 502253; // The keg is more than half full.
else if (m_Held < 80)
number = 502255; // The keg is about three quarters full.
else if (m_Held < 96)
number = 502256; // The keg is very full.
else if (m_Held < 100)
number = 502257; // The liquid is almost to the top of the keg.
else
number = 502258; // The keg is completely full.
LabelTo(from, number);
}
public override void OnDoubleClick(Mobile from)
{
if (from.InRange(GetWorldLocation(), 2))
{
if (m_Held > 0)
{
Container pack = from.Backpack;
if (pack != null && pack.ConsumeTotal(typeof(Bottle), 1))
{
from.SendLocalizedMessage(502242); // You pour some of the keg's contents into an empty bottle...
BasePotion pot = FillBottle();
if (pack.TryDropItem(from, pot, false))
{
from.SendLocalizedMessage(502243); // ...and place it into your backpack.
from.PlaySound(0x240);
if (--Held == 0)
from.SendLocalizedMessage(502245); // The keg is now empty.
}
else
{
from.SendLocalizedMessage(502244); // ...but there is no room for the bottle in your backpack.
pot.Delete();
}
}
else
{
// TODO: Target a bottle
}
}
else
{
from.SendLocalizedMessage(502246); // The keg is empty.
}
}
else
{
from.LocalOverheadMessage(Network.MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
}
}
public override bool OnDragDrop(Mobile from, Item item)
{
if (item is BasePotion)
{
BasePotion pot = (BasePotion)item;
int toHold = Math.Min(100 - m_Held, pot.Amount);
if (pot.PotionEffect == PotionEffect.Darkglow || pot.PotionEffect == PotionEffect.Parasitic)
{
from.SendLocalizedMessage(502232); // The keg is not designed to hold that type of object.
return false;
}
else if (toHold <= 0)
{
from.SendLocalizedMessage(502233); // The keg will not hold any more!
return false;
}
else if (m_Held == 0)
{
if (GiveBottle(from, toHold))
{
m_Type = pot.PotionEffect;
Held = toHold;
from.PlaySound(0x240);
from.SendLocalizedMessage(502237); // You place the empty bottle in your backpack.
item.Consume(toHold);
if (!item.Deleted)
item.Bounce(from);
return true;
}
else
{
from.SendLocalizedMessage(502238); // You don't have room for the empty bottle in your backpack.
return false;
}
}
else if (pot.PotionEffect != m_Type)
{
from.SendLocalizedMessage(502236); // You decide that it would be a bad idea to mix different types of potions.
return false;
}
else
{
if (GiveBottle(from, toHold))
{
Held += toHold;
from.PlaySound(0x240);
from.SendLocalizedMessage(502237); // You place the empty bottle in your backpack.
item.Consume(toHold);
if (!item.Deleted)
item.Bounce(from);
return true;
}
else
{
from.SendLocalizedMessage(502238); // You don't have room for the empty bottle in your backpack.
return false;
}
}
}
else
{
from.SendLocalizedMessage(502232); // The keg is not designed to hold that type of object.
return false;
}
}
public bool GiveBottle(Mobile m, int amount)
{
Container pack = m.Backpack;
Bottle bottle = new Bottle(amount);
if (pack == null || !pack.TryDropItem(m, bottle, false))
{
bottle.Delete();
return false;
}
return true;
}
public BasePotion FillBottle()
{
switch ( m_Type )
{
default:
case PotionEffect.Nightsight:
return new NightSightPotion();
case PotionEffect.CureLesser:
return new LesserCurePotion();
case PotionEffect.Cure:
return new CurePotion();
case PotionEffect.CureGreater:
return new GreaterCurePotion();
case PotionEffect.Agility:
return new AgilityPotion();
case PotionEffect.AgilityGreater:
return new GreaterAgilityPotion();
case PotionEffect.Strength:
return new StrengthPotion();
case PotionEffect.StrengthGreater:
return new GreaterStrengthPotion();
case PotionEffect.PoisonLesser:
return new LesserPoisonPotion();
case PotionEffect.Poison:
return new PoisonPotion();
case PotionEffect.PoisonGreater:
return new GreaterPoisonPotion();
case PotionEffect.PoisonDeadly:
return new DeadlyPoisonPotion();
case PotionEffect.Refresh:
return new RefreshPotion();
case PotionEffect.RefreshTotal:
return new TotalRefreshPotion();
case PotionEffect.HealLesser:
return new LesserHealPotion();
case PotionEffect.Heal:
return new HealPotion();
case PotionEffect.HealGreater:
return new GreaterHealPotion();
case PotionEffect.ExplosionLesser:
return new LesserExplosionPotion();
case PotionEffect.Explosion:
return new ExplosionPotion();
case PotionEffect.ExplosionGreater:
return new GreaterExplosionPotion();
case PotionEffect.Conflagration:
return new ConflagrationPotion();
case PotionEffect.ConflagrationGreater:
return new GreaterConflagrationPotion();
case PotionEffect.ConfusionBlast:
return new ConfusionBlastPotion();
case PotionEffect.ConfusionBlastGreater:
return new GreaterConfusionBlastPotion();
case PotionEffect.Invisibility:
return new InvisibilityPotion();
}
}
}
}