105 lines
3.1 KiB
C#
105 lines
3.1 KiB
C#
using System;
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using Server.Targeting;
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namespace Server.Items
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{
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public class FocusingGemOfVirtueBane : Item
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{
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public override int LabelNumber { get { return 1150004; } } // Focusing Gem of Virtue Bane
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[CommandProperty(AccessLevel.GameMaster)]
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public DateTime Cooldown { get; private set; }
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[Constructable]
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public FocusingGemOfVirtueBane()
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: base(0x1F1E)
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{
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Hue = 2508;
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}
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public override void OnDoubleClick(Mobile from)
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{
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bool messagecheck = true;
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if (Cooldown < DateTime.Now)
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{
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from.SendLocalizedMessage(1149987); // Using this on your weapon will make it a rage focused weapon and turn it brittle.
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Cooldown = DateTime.Now + TimeSpan.FromMinutes(10);
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messagecheck = false;
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}
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if (!IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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return;
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}
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else
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{
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if (messagecheck)
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{
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from.BeginTarget(2, false, TargetFlags.None, new TargetCallback(OnTarget));
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}
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}
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}
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public void OnTarget(Mobile from, object obj)
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{
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if (!IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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return;
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}
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if (obj is Item)
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{
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Item item = (Item)obj;
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if (!item.IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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return;
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}
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if (item is BaseWeapon)
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{
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BaseWeapon weapon = (BaseWeapon)obj;
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if (weapon.ExtendedWeaponAttributes.Focus == 0)
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{
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weapon.Hue = 2500;
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weapon.ExtendedWeaponAttributes.Focus = 1;
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weapon.NegativeAttributes.Brittle = 1;
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Delete();
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}
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else
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{
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from.SendLocalizedMessage(1149989); // That property already exists on that item.
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}
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}
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else
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{
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from.SendLocalizedMessage(1149988); // That can only be used on a weapon.
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}
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}
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}
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public FocusingGemOfVirtueBane(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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