Files
abysmal-isle/Scripts/Items/Internal/GuildTeleporter.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

114 lines
3.0 KiB
C#

using System;
using Server.Guilds;
using Server.Multis;
namespace Server.Items
{
public class GuildTeleporter : Item
{
private Item m_Stone;
[Constructable]
public GuildTeleporter()
: this(null)
{
}
public GuildTeleporter(Item stone)
: base(0x1869)
{
this.Weight = 1.0;
this.LootType = LootType.Blessed;
this.m_Stone = stone;
}
public GuildTeleporter(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1041054;
}
}// guildstone teleporter
public override bool DisplayLootType
{
get
{
return false;
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
writer.Write(this.m_Stone);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
this.LootType = LootType.Blessed;
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
this.m_Stone = reader.ReadItem();
break;
}
}
if (this.Weight == 0.0)
this.Weight = 1.0;
}
public override void OnDoubleClick(Mobile from)
{
if (Guild.NewGuildSystem)
return;
Guildstone stone = this.m_Stone as Guildstone;
if (!this.IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
else if (stone == null || stone.Deleted || stone.Guild == null || stone.Guild.Teleporter != this)
{
from.SendLocalizedMessage(501197); // This teleporting object can not determine what guildstone to teleport
}
else
{
BaseHouse house = BaseHouse.FindHouseAt(from);
if (house == null)
{
from.SendLocalizedMessage(501138); // You can only place a guildstone in a house.
}
else if (!house.IsOwner(from))
{
from.SendLocalizedMessage(501141); // You can only place a guildstone in a house you own!
}
else if (house.FindGuildstone() != null)
{
from.SendLocalizedMessage(501142);//Only one guildstone may reside in a given house.
}
else
{
this.m_Stone.MoveToWorld(from.Location, from.Map);
this.Delete();
stone.Guild.Teleporter = null;
}
}
}
}
}