52 lines
1.1 KiB
C#
52 lines
1.1 KiB
C#
using System;
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namespace Server.Items
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{
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public class IDWand : BaseWand
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{
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[Constructable]
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public IDWand()
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: base(WandEffect.Identification, 25, 175)
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{
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}
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public IDWand(Serial serial)
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: base(serial)
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{
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}
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public override TimeSpan GetUseDelay
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{
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get
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{
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return TimeSpan.Zero;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public override bool OnWandTarget(Mobile from, object o)
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{
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if (o is BaseWeapon)
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((BaseWeapon)o).Identified = true;
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else if (o is BaseArmor)
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((BaseArmor)o).Identified = true;
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if (!Core.AOS && o is Item)
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((Item)o).OnSingleClick(from);
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return (o is Item);
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}
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}
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} |