88 lines
2.3 KiB
C#
88 lines
2.3 KiB
C#
using System;
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namespace Server.Items
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{
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public abstract class BaseSpear : BaseMeleeWeapon
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{
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public BaseSpear(int itemID)
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: base(itemID)
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{
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}
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public BaseSpear(Serial serial)
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: base(serial)
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{
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}
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public override int DefHitSound
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{
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get
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{
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return 0x23C;
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}
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}
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public override int DefMissSound
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{
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get
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{
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return 0x238;
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}
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}
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public override SkillName DefSkill
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{
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get
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{
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return SkillName.Fencing;
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}
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}
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public override WeaponType DefType
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{
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get
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{
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return WeaponType.Piercing;
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}
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}
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public override WeaponAnimation DefAnimation
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{
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get
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{
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return WeaponAnimation.Pierce2H;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public override void OnHit(Mobile attacker, IDamageable defender, double damageBonus)
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{
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base.OnHit(attacker, defender, damageBonus);
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if (!Core.AOS && defender is Mobile && this.Layer == Layer.TwoHanded && (attacker.Skills[SkillName.Anatomy].Value / 400.0) >= Utility.RandomDouble())
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{
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((Mobile)defender).SendMessage("You receive a paralyzing blow!"); // Is this not localized?
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((Mobile)defender).Freeze(TimeSpan.FromSeconds(2.0));
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attacker.SendMessage("You deliver a paralyzing blow!"); // Is this not localized?
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attacker.PlaySound(0x11C);
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}
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if (!Core.AOS && defender is Mobile && this.Poison != null && this.PoisonCharges > 0)
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{
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--this.PoisonCharges;
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if (Utility.RandomDouble() >= 0.5) // 50% chance to poison
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((Mobile)defender).ApplyPoison(attacker, this.Poison);
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}
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}
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}
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} |