Files
abysmal-isle/Scripts/Items/Equipment/Clothing/Hats.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

2624 lines
52 KiB
C#

using System;
using System.Collections.Generic;
using Server.Engines.Craft;
using Server.Network;
namespace Server.Items
{
#region Reward Clothing
public class ZooMemberBonnet : Bonnet
{
public override int LabelNumber { get { return 1073221; } }// Britannia Royal Zoo Member
[Constructable]
public ZooMemberBonnet()
: this(0)
{
}
[Constructable]
public ZooMemberBonnet(int hue)
: base(hue)
{
}
public ZooMemberBonnet(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class ZooMemberFloppyHat : FloppyHat
{
public override int LabelNumber { get { return 1073221; } }// Britannia Royal Zoo Member
[Constructable]
public ZooMemberFloppyHat()
: this(0)
{
}
[Constructable]
public ZooMemberFloppyHat(int hue)
: base(hue)
{
}
public ZooMemberFloppyHat(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class LibraryFriendFeatheredHat : FeatheredHat
{
public override int LabelNumber { get { return 1073347; } }// Friends of the Library Feathered Hat
[Constructable]
public LibraryFriendFeatheredHat()
: this(0)
{
}
[Constructable]
public LibraryFriendFeatheredHat(int hue)
: base(hue)
{
}
public LibraryFriendFeatheredHat(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class JesterHatOfChuckles : JesterHat
{
public override int LabelNumber
{
get
{
return 1073256;
}
}// Jester Hat of Chuckles - Museum of Vesper Replica
public override int BasePhysicalResistance
{
get
{
return 12;
}
}
public override int BaseFireResistance
{
get
{
return 12;
}
}
public override int BaseColdResistance
{
get
{
return 12;
}
}
public override int BasePoisonResistance
{
get
{
return 12;
}
}
public override int BaseEnergyResistance
{
get
{
return 12;
}
}
public override int InitMinHits
{
get
{
return 100;
}
}
public override int InitMaxHits
{
get
{
return 100;
}
}
[Constructable]
public JesterHatOfChuckles()
: this(0)
{
}
[Constructable]
public JesterHatOfChuckles(int hue)
: base(hue)
{
Attributes.Luck = 150;
}
public JesterHatOfChuckles(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class NystulsWizardsHat : WizardsHat
{
public override int LabelNumber
{
get
{
return 1073255;
}
}// Nystul's Wizard's Hat - Museum of Vesper Replica
public override int BasePhysicalResistance
{
get
{
return 10;
}
}
public override int BaseFireResistance
{
get
{
return 10;
}
}
public override int BaseColdResistance
{
get
{
return 10;
}
}
public override int BasePoisonResistance
{
get
{
return 10;
}
}
public override int BaseEnergyResistance
{
get
{
return 25;
}
}
public override int InitMinHits
{
get
{
return 100;
}
}
public override int InitMaxHits
{
get
{
return 100;
}
}
[Constructable]
public NystulsWizardsHat()
: this(0)
{
}
[Constructable]
public NystulsWizardsHat(int hue)
: base(hue)
{
Attributes.LowerManaCost = 15;
}
public NystulsWizardsHat(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class GypsyHeaddress : SkullCap
{
public override int LabelNumber
{
get
{
return 1073254;
}
}// Gypsy Headdress - Museum of Vesper Replica
public override int BasePhysicalResistance
{
get
{
return 15;
}
}
public override int BaseFireResistance
{
get
{
return 20;
}
}
public override int BaseColdResistance
{
get
{
return 20;
}
}
public override int BasePoisonResistance
{
get
{
return 15;
}
}
public override int BaseEnergyResistance
{
get
{
return 15;
}
}
public override int InitMinHits
{
get
{
return 100;
}
}
public override int InitMaxHits
{
get
{
return 100;
}
}
[Constructable]
public GypsyHeaddress()
: this(0)
{
}
[Constructable]
public GypsyHeaddress(int hue)
: base(hue)
{
}
public GypsyHeaddress(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
#endregion
public abstract class BaseHat : BaseClothing, IShipwreckedItem
{
private bool m_IsShipwreckedItem;
[CommandProperty(AccessLevel.GameMaster)]
public bool IsShipwreckedItem
{
get
{
return m_IsShipwreckedItem;
}
set
{
m_IsShipwreckedItem = value;
}
}
public BaseHat(int itemID)
: this(itemID, 0)
{
}
public BaseHat(int itemID, int hue)
: base(itemID, Layer.Helm, hue)
{
}
public BaseHat(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)2); // version
writer.Write(m_IsShipwreckedItem);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch ( version )
{
case 2: goto case 1;
case 1:
{
m_IsShipwreckedItem = reader.ReadBool();
break;
}
}
if (version == 1)
{
Weight = -1;
}
}
public override void AddEquipInfoAttributes(Mobile from, List<EquipInfoAttribute> attrs)
{
base.AddEquipInfoAttributes(from, attrs);
if (m_IsShipwreckedItem)
attrs.Add(new EquipInfoAttribute(1041645)); // recovered from a shipwreck
}
public override void AddNameProperties(ObjectPropertyList list)
{
base.AddNameProperties(list);
if (m_IsShipwreckedItem)
list.Add(1041645); // recovered from a shipwreck
}
public override int OnCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, ITool tool, CraftItem craftItem, int resHue)
{
Quality = (ItemQuality)quality;
if (Quality == ItemQuality.Exceptional)
{
DistributeBonuses(from, (tool is BaseRunicTool ? 6 : (Core.SE ? 15 : 14)));
}
return base.OnCraft(quality, makersMark, from, craftSystem, typeRes, tool, craftItem, resHue);
}
}
[Flipable(0x2798, 0x27E3)]
public class Kasa : BaseHat
{
public override int BasePhysicalResistance
{
get
{
return 0;
}
}
public override int BaseFireResistance
{
get
{
return 5;
}
}
public override int BaseColdResistance
{
get
{
return 9;
}
}
public override int BasePoisonResistance
{
get
{
return 5;
}
}
public override int BaseEnergyResistance
{
get
{
return 5;
}
}
public override int InitMinHits
{
get
{
return 20;
}
}
public override int InitMaxHits
{
get
{
return 30;
}
}
[Constructable]
public Kasa()
: this(0)
{
}
[Constructable]
public Kasa(int hue)
: base(0x2798, hue)
{
}
public Kasa(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flipable(0x278F, 0x27DA)]
public class ClothNinjaHood : BaseHat
{
public override int BasePhysicalResistance
{
get
{
return 3;
}
}
public override int BaseFireResistance
{
get
{
return 3;
}
}
public override int BaseColdResistance
{
get
{
return 6;
}
}
public override int BasePoisonResistance
{
get
{
return 9;
}
}
public override int BaseEnergyResistance
{
get
{
return 9;
}
}
public override int InitMinHits
{
get
{
return 20;
}
}
public override int InitMaxHits
{
get
{
return 30;
}
}
[Constructable]
public ClothNinjaHood()
: this(0)
{
}
[Constructable]
public ClothNinjaHood(int hue)
: base(0x278F, hue)
{
}
public ClothNinjaHood(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flipable(0x2306, 0x2305)]
public class FlowerGarland : BaseHat
{
public override int BasePhysicalResistance
{
get
{
return 3;
}
}
public override int BaseFireResistance
{
get
{
return 3;
}
}
public override int BaseColdResistance
{
get
{
return 6;
}
}
public override int BasePoisonResistance
{
get
{
return 9;
}
}
public override int BaseEnergyResistance
{
get
{
return 9;
}
}
public override int InitMinHits
{
get
{
return 20;
}
}
public override int InitMaxHits
{
get
{
return 30;
}
}
[Constructable]
public FlowerGarland()
: this(0)
{
}
[Constructable]
public FlowerGarland(int hue)
: base(0x2306, hue)
{
}
public FlowerGarland(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class FloppyHat : BaseHat
{
public override int BasePhysicalResistance
{
get
{
return 0;
}
}
public override int BaseFireResistance
{
get
{
return 5;
}
}
public override int BaseColdResistance
{
get
{
return 9;
}
}
public override int BasePoisonResistance
{
get
{
return 5;
}
}
public override int BaseEnergyResistance
{
get
{
return 5;
}
}
public override int InitMinHits
{
get
{
return 20;
}
}
public override int InitMaxHits
{
get
{
return 30;
}
}
[Constructable]
public FloppyHat()
: this(0)
{
}
[Constructable]
public FloppyHat(int hue)
: base(0x1713, hue)
{
}
public FloppyHat(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class WideBrimHat : BaseHat
{
public override int BasePhysicalResistance
{
get
{
return 0;
}
}
public override int BaseFireResistance
{
get
{
return 5;
}
}
public override int BaseColdResistance
{
get
{
return 9;
}
}
public override int BasePoisonResistance
{
get
{
return 5;
}
}
public override int BaseEnergyResistance
{
get
{
return 5;
}
}
public override int InitMinHits
{
get
{
return 20;
}
}
public override int InitMaxHits
{
get
{
return 30;
}
}
[Constructable]
public WideBrimHat()
: this(0)
{
}
[Constructable]
public WideBrimHat(int hue)
: base(0x1714, hue)
{
}
public WideBrimHat(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class Cap : BaseHat
{
public override int BasePhysicalResistance
{
get
{
return 0;
}
}
public override int BaseFireResistance
{
get
{
return 5;
}
}
public override int BaseColdResistance
{
get
{
return 9;
}
}
public override int BasePoisonResistance
{
get
{
return 5;
}
}
public override int BaseEnergyResistance
{
get
{
return 5;
}
}
public override int InitMinHits
{
get
{
return 20;
}
}
public override int InitMaxHits
{
get
{
return 30;
}
}
[Constructable]
public Cap()
: this(0)
{
}
[Constructable]
public Cap(int hue)
: base(0x1715, hue)
{
}
public Cap(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class SkullCap : BaseHat
{
public override int BasePhysicalResistance
{
get
{
return 0;
}
}
public override int BaseFireResistance
{
get
{
return 3;
}
}
public override int BaseColdResistance
{
get
{
return 5;
}
}
public override int BasePoisonResistance
{
get
{
return 8;
}
}
public override int BaseEnergyResistance
{
get
{
return 8;
}
}
public override int InitMinHits
{
get
{
return (Core.ML ? 14 : 7);
}
}
public override int InitMaxHits
{
get
{
return (Core.ML ? 28 : 12);
}
}
[Constructable]
public SkullCap()
: this(0)
{
}
[Constructable]
public SkullCap(int hue)
: base(0x1544, hue)
{
}
public SkullCap(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class Bandana : BaseHat
{
public override int BasePhysicalResistance
{
get
{
return 0;
}
}
public override int BaseFireResistance
{
get
{
return 3;
}
}
public override int BaseColdResistance
{
get
{
return 5;
}
}
public override int BasePoisonResistance
{
get
{
return 8;
}
}
public override int BaseEnergyResistance
{
get
{
return 8;
}
}
public override int InitMinHits
{
get
{
return 20;
}
}
public override int InitMaxHits
{
get
{
return 30;
}
}
[Constructable]
public Bandana()
: this(0)
{
}
[Constructable]
public Bandana(int hue)
: base(0x1540, hue)
{
}
public Bandana(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class BearMask : BaseHat, IRepairable
{
public CraftSystem RepairSystem { get { return DefTailoring.CraftSystem; } }
public override int BasePhysicalResistance
{
get
{
return 5;
}
}
public override int BaseFireResistance
{
get
{
return 3;
}
}
public override int BaseColdResistance
{
get
{
return 8;
}
}
public override int BasePoisonResistance
{
get
{
return 4;
}
}
public override int BaseEnergyResistance
{
get
{
return 4;
}
}
public override int InitMinHits
{
get
{
return 20;
}
}
public override int InitMaxHits
{
get
{
return 30;
}
}
[Constructable]
public BearMask()
: this(0)
{
}
[Constructable]
public BearMask(int hue)
: base(0x1545, hue)
{
}
public override bool Dye(Mobile from, DyeTub sender)
{
from.SendLocalizedMessage(sender.FailMessage);
return false;
}
public BearMask(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class DeerMask : BaseHat, IRepairable
{
public CraftSystem RepairSystem { get { return DefTailoring.CraftSystem; } }
public override int BasePhysicalResistance
{
get
{
return 2;
}
}
public override int BaseFireResistance
{
get
{
return 6;
}
}
public override int BaseColdResistance
{
get
{
return 8;
}
}
public override int BasePoisonResistance
{
get
{
return 1;
}
}
public override int BaseEnergyResistance
{
get
{
return 7;
}
}
public override int InitMinHits
{
get
{
return 20;
}
}
public override int InitMaxHits
{
get
{
return 30;
}
}
[Constructable]
public DeerMask()
: this(0)
{
}
[Constructable]
public DeerMask(int hue)
: base(0x1547, hue)
{
}
public override bool Dye(Mobile from, DyeTub sender)
{
from.SendLocalizedMessage(sender.FailMessage);
return false;
}
public DeerMask(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class HornedTribalMask : BaseHat, IRepairable
{
public CraftSystem RepairSystem { get { return DefTailoring.CraftSystem; } }
public override int BasePhysicalResistance
{
get
{
return 6;
}
}
public override int BaseFireResistance
{
get
{
return 9;
}
}
public override int BaseColdResistance
{
get
{
return 0;
}
}
public override int BasePoisonResistance
{
get
{
return 4;
}
}
public override int BaseEnergyResistance
{
get
{
return 5;
}
}
public override int InitMinHits
{
get
{
return 20;
}
}
public override int InitMaxHits
{
get
{
return 30;
}
}
[Constructable]
public HornedTribalMask()
: this(0)
{
}
[Constructable]
public HornedTribalMask(int hue)
: base(0x1549, hue)
{
}
public override bool Dye(Mobile from, DyeTub sender)
{
from.SendLocalizedMessage(sender.FailMessage);
return false;
}
public HornedTribalMask(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class TribalMask : BaseHat, IRepairable
{
public CraftSystem RepairSystem { get { return DefTailoring.CraftSystem; } }
public override int BasePhysicalResistance
{
get
{
return 3;
}
}
public override int BaseFireResistance
{
get
{
return 0;
}
}
public override int BaseColdResistance
{
get
{
return 6;
}
}
public override int BasePoisonResistance
{
get
{
return 10;
}
}
public override int BaseEnergyResistance
{
get
{
return 5;
}
}
public override int InitMinHits
{
get
{
return 20;
}
}
public override int InitMaxHits
{
get
{
return 30;
}
}
[Constructable]
public TribalMask()
: this(0)
{
}
[Constructable]
public TribalMask(int hue)
: base(0x154B, hue)
{
}
public override bool Dye(Mobile from, DyeTub sender)
{
from.SendLocalizedMessage(sender.FailMessage);
return false;
}
public TribalMask(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class TallStrawHat : BaseHat
{
public override int BasePhysicalResistance
{
get
{
return 0;
}
}
public override int BaseFireResistance
{
get
{
return 5;
}
}
public override int BaseColdResistance
{
get
{
return 9;
}
}
public override int BasePoisonResistance
{
get
{
return 5;
}
}
public override int BaseEnergyResistance
{
get
{
return 5;
}
}
public override int InitMinHits
{
get
{
return 20;
}
}
public override int InitMaxHits
{
get
{
return 30;
}
}
[Constructable]
public TallStrawHat()
: this(0)
{
}
[Constructable]
public TallStrawHat(int hue)
: base(0x1716, hue)
{
}
public TallStrawHat(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class StrawHat : BaseHat
{
public override int BasePhysicalResistance
{
get
{
return 0;
}
}
public override int BaseFireResistance
{
get
{
return 5;
}
}
public override int BaseColdResistance
{
get
{
return 9;
}
}
public override int BasePoisonResistance
{
get
{
return 5;
}
}
public override int BaseEnergyResistance
{
get
{
return 5;
}
}
public override int InitMinHits
{
get
{
return 20;
}
}
public override int InitMaxHits
{
get
{
return 30;
}
}
[Constructable]
public StrawHat()
: this(0)
{
}
[Constructable]
public StrawHat(int hue)
: base(0x1717, hue)
{
}
public StrawHat(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class OrcishKinMask : BaseHat
{
public override int BasePhysicalResistance
{
get
{
return 1;
}
}
public override int BaseFireResistance
{
get
{
return 1;
}
}
public override int BaseColdResistance
{
get
{
return 7;
}
}
public override int BasePoisonResistance
{
get
{
return 7;
}
}
public override int BaseEnergyResistance
{
get
{
return 8;
}
}
public override int InitMinHits
{
get
{
return 20;
}
}
public override int InitMaxHits
{
get
{
return 30;
}
}
public override bool Dye(Mobile from, DyeTub sender)
{
from.SendLocalizedMessage(sender.FailMessage);
return false;
}
public override string DefaultName
{
get
{
return "a mask of orcish kin";
}
}
[Constructable]
public OrcishKinMask()
: this(0x8A4)
{
}
[Constructable]
public OrcishKinMask(int hue)
: base(0x141B, hue)
{
}
public override bool CanEquip(Mobile m)
{
if (!base.CanEquip(m))
return false;
if (m.BodyMod == 183 || m.BodyMod == 184)
{
m.SendLocalizedMessage(1061629); // You can't do that while wearing savage kin paint.
return false;
}
return true;
}
public override void OnAdded(object parent)
{
base.OnAdded(parent);
if (parent is Mobile)
Misc.Titles.AwardKarma((Mobile)parent, -20, true);
}
public OrcishKinMask(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
/*if (Hue != 0x8A4)
Hue = 0x8A4;*/
}
}
public class OrcMask : BaseHat, IRepairable
{
public CraftSystem RepairSystem { get { return DefTailoring.CraftSystem; } }
public override int BasePhysicalResistance
{
get
{
return 1;
}
}
public override int BaseFireResistance
{
get
{
return 1;
}
}
public override int BaseColdResistance
{
get
{
return 7;
}
}
public override int BasePoisonResistance
{
get
{
return 7;
}
}
public override int BaseEnergyResistance
{
get
{
return 8;
}
}
public override int InitMinHits
{
get
{
return 20;
}
}
public override int InitMaxHits
{
get
{
return 30;
}
}
public override bool Dye(Mobile from, DyeTub sender)
{
from.SendLocalizedMessage(sender.FailMessage);
return false;
}
public override int LabelNumber
{
get
{
return 1025147; // orc mask
}
}
[Constructable]
public OrcMask()
: base(0x141B)
{
}
public OrcMask(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class SavageMask : BaseHat
{
public override int BasePhysicalResistance
{
get
{
return 3;
}
}
public override int BaseFireResistance
{
get
{
return 0;
}
}
public override int BaseColdResistance
{
get
{
return 6;
}
}
public override int BasePoisonResistance
{
get
{
return 10;
}
}
public override int BaseEnergyResistance
{
get
{
return 5;
}
}
public override int InitMinHits
{
get
{
return 20;
}
}
public override int InitMaxHits
{
get
{
return 30;
}
}
public static int GetRandomHue()
{
int v = Utility.RandomBirdHue();
if (v == 2101)
v = 0;
return v;
}
public override bool Dye(Mobile from, DyeTub sender)
{
from.SendLocalizedMessage(sender.FailMessage);
return false;
}
[Constructable]
public SavageMask()
: this(GetRandomHue())
{
}
[Constructable]
public SavageMask(int hue)
: base(0x154B, hue)
{
}
public SavageMask(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
/*if (Hue != 0 && (Hue < 2101 || Hue > 2130))
Hue = GetRandomHue();*/
}
}
public class WizardsHat : BaseHat
{
public override int BasePhysicalResistance
{
get
{
return 0;
}
}
public override int BaseFireResistance
{
get
{
return 5;
}
}
public override int BaseColdResistance
{
get
{
return 9;
}
}
public override int BasePoisonResistance
{
get
{
return 5;
}
}
public override int BaseEnergyResistance
{
get
{
return 5;
}
}
public override int InitMinHits
{
get
{
return 20;
}
}
public override int InitMaxHits
{
get
{
return 30;
}
}
[Constructable]
public WizardsHat()
: this(0)
{
}
[Constructable]
public WizardsHat(int hue)
: base(0x1718, hue)
{
}
public WizardsHat(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class MagicWizardsHat : BaseHat
{
public override int BasePhysicalResistance
{
get
{
return 0;
}
}
public override int BaseFireResistance
{
get
{
return 5;
}
}
public override int BaseColdResistance
{
get
{
return 9;
}
}
public override int BasePoisonResistance
{
get
{
return 5;
}
}
public override int BaseEnergyResistance
{
get
{
return 5;
}
}
public override int InitMinHits
{
get
{
return 20;
}
}
public override int InitMaxHits
{
get
{
return 30;
}
}
public override int LabelNumber
{
get
{
return 1041072;
}
}// a magical wizard's hat
public override int BaseStrBonus
{
get
{
return -5;
}
}
public override int BaseDexBonus
{
get
{
return -5;
}
}
public override int BaseIntBonus
{
get
{
return +5;
}
}
[Constructable]
public MagicWizardsHat()
: this(0)
{
}
[Constructable]
public MagicWizardsHat(int hue)
: base(0x1718, hue)
{
}
public MagicWizardsHat(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class Bonnet : BaseHat
{
public override int BasePhysicalResistance
{
get
{
return 0;
}
}
public override int BaseFireResistance
{
get
{
return 5;
}
}
public override int BaseColdResistance
{
get
{
return 9;
}
}
public override int BasePoisonResistance
{
get
{
return 5;
}
}
public override int BaseEnergyResistance
{
get
{
return 5;
}
}
public override int InitMinHits
{
get
{
return 20;
}
}
public override int InitMaxHits
{
get
{
return 30;
}
}
[Constructable]
public Bonnet()
: this(0)
{
}
[Constructable]
public Bonnet(int hue)
: base(0x1719, hue)
{
}
public Bonnet(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class FeatheredHat : BaseHat
{
public override int BasePhysicalResistance
{
get
{
return 0;
}
}
public override int BaseFireResistance
{
get
{
return 5;
}
}
public override int BaseColdResistance
{
get
{
return 9;
}
}
public override int BasePoisonResistance
{
get
{
return 5;
}
}
public override int BaseEnergyResistance
{
get
{
return 5;
}
}
public override int InitMinHits
{
get
{
return 20;
}
}
public override int InitMaxHits
{
get
{
return 30;
}
}
[Constructable]
public FeatheredHat()
: this(0)
{
}
[Constructable]
public FeatheredHat(int hue)
: base(0x171A, hue)
{
}
public FeatheredHat(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class TricorneHat : BaseHat
{
public override int BasePhysicalResistance
{
get
{
return 0;
}
}
public override int BaseFireResistance
{
get
{
return 5;
}
}
public override int BaseColdResistance
{
get
{
return 9;
}
}
public override int BasePoisonResistance
{
get
{
return 5;
}
}
public override int BaseEnergyResistance
{
get
{
return 5;
}
}
public override int InitMinHits
{
get
{
return 20;
}
}
public override int InitMaxHits
{
get
{
return 30;
}
}
[Constructable]
public TricorneHat()
: this(0)
{
}
[Constructable]
public TricorneHat(int hue)
: base(0x171B, hue)
{
}
public TricorneHat(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class JesterHat : BaseHat
{
public override int BasePhysicalResistance
{
get
{
return 0;
}
}
public override int BaseFireResistance
{
get
{
return 5;
}
}
public override int BaseColdResistance
{
get
{
return 9;
}
}
public override int BasePoisonResistance
{
get
{
return 5;
}
}
public override int BaseEnergyResistance
{
get
{
return 5;
}
}
public override int InitMinHits
{
get
{
return 20;
}
}
public override int InitMaxHits
{
get
{
return 30;
}
}
[Constructable]
public JesterHat()
: this(0)
{
}
[Constructable]
public JesterHat(int hue)
: base(0x171C, hue)
{
}
public JesterHat(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class ChefsToque : BaseHat
{
public override int LabelNumber { get { return 1109618; } } // Chef's Toque
public override int BasePhysicalResistance { get { return 0; } }
public override int BaseFireResistance { get { return 5; } }
public override int BaseColdResistance { get { return 9; } }
public override int BasePoisonResistance { get { return 5; } }
public override int BaseEnergyResistance { get { return 5; } }
public override int InitMinHits { get { return 20; } }
public override int InitMaxHits { get { return 30; } }
[Constructable]
public ChefsToque()
: this(0)
{
}
[Constructable]
public ChefsToque(int hue)
: base(0x781A, hue)
{
}
public ChefsToque(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}