46 lines
1.6 KiB
C#
46 lines
1.6 KiB
C#
using System;
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namespace Server.Items
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{
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[FlipableAttribute(0x144f, 0x1454)]
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public class BoneChest : BaseArmor
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{
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public override int BasePhysicalResistance { get { return 3; } }
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public override int BaseFireResistance { get { return 3; } }
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public override int BaseColdResistance { get { return 4; } }
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public override int BasePoisonResistance { get { return 2; } }
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public override int BaseEnergyResistance { get { return 4; } }
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public override int InitMinHits { get { return 25; } }
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public override int InitMaxHits { get { return 30; } }
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public override int AosStrReq { get { return 60; } }
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public override int OldStrReq { get { return 40; } }
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public override int OldDexBonus { get { return -6; } }
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public override int ArmorBase { get { return 30; } }
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public override ArmorMaterialType MaterialType { get { return ArmorMaterialType.Bone; } }
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public override CraftResource DefaultResource { get { return CraftResource.RegularLeather; } }
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[Constructable]
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public BoneChest()
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: base(0x144F)
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{
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Weight = 6.0;
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}
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public BoneChest(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |