84 lines
1.9 KiB
C#
84 lines
1.9 KiB
C#
using System;
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using Server;
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using Server.Engines.VeteranRewards;
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namespace Server.Items
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{
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[Flipable(0x42CD, 0x42CE)]
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public class OrderBanner : Item, IRewardItem
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{
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private bool m_IsRewardItem;
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[CommandProperty(AccessLevel.GameMaster)]
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public bool IsRewardItem
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{
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get { return m_IsRewardItem; }
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set { m_IsRewardItem = value; }
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}
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[Constructable]
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public OrderBanner()
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: base(0x42CD)
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{
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Name = "Order Banner";
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Weight = 1.0;
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LootType = LootType.Blessed;
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}
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public OrderBanner(Serial serial)
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: base(serial)
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{
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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}
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[Flipable(0x42CB, 0x42CC)]
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public class ChaosBanner : Item, IRewardItem
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{
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private bool m_IsRewardItem;
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[CommandProperty(AccessLevel.GameMaster)]
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public bool IsRewardItem
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{
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get { return m_IsRewardItem; }
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set { m_IsRewardItem = value; }
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}
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[Constructable]
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public ChaosBanner()
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: base(0x42CB)
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{
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Name = "Chaos Banner";
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Weight = 1.0;
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LootType = LootType.Blessed;
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}
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public ChaosBanner(Serial serial)
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: base(serial)
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{
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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}
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} |