46 lines
1.1 KiB
C#
46 lines
1.1 KiB
C#
using System;
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namespace Server.Items
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{
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[Flipable(0xA489, 0xA48A)]
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public class CowPie : Item
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{
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public override int LabelNumber { get { return 1126237; } } // cow pie
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[Constructable]
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public CowPie()
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: base(0xA4E5)
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{
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Weight = 1;
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LootType = LootType.Blessed;
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}
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public override void OnMovement(Mobile m, Point3D oldLocation)
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{
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if (IsLockedDown && (!m.Hidden || m.IsPlayer()) && Utility.InRange(m.Location, Location, 2) && !Utility.InRange(oldLocation, Location, 2))
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{
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Effects.PlaySound(Location, Map, 1064);
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}
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base.OnMovement(m, oldLocation);
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}
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public CowPie(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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