Files
abysmal-isle/Scripts/Items/Consumables/ScrollofTranscendence.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

184 lines
5.7 KiB
C#

using System;
using Server.Mobiles;
using Server.Accounting;
namespace Server.Items
{
[TypeAlias("Server.Items.ScrollofTranscendence")]
public class ScrollOfTranscendence : SpecialScroll, IAccountRestricted
{
public override int LabelNumber
{
get
{
return 1094934;
}
}// Scroll of Transcendence
public override int Message
{
get
{
return 1094933;
}
}/*Using a Scroll of Transcendence for a given skill will permanently increase your current
*level in that skill by the amount of points displayed on the scroll.
*As you may not gain skills beyond your maximum skill cap, any excess points will be lost.*/
public override string DefaultTitle
{
get
{
return String.Format("<basefont color=#FFFFFF>Scroll of Transcendence ({0} Skill):</basefont>", Value);
}
}
public static ScrollOfTranscendence CreateRandom(int min, int max)
{
SkillName skill = (SkillName)Utility.Random(SkillInfo.Table.Length);
return new ScrollOfTranscendence(skill, Utility.RandomMinMax(min, max) * 0.1);
}
[CommandProperty(AccessLevel.GameMaster)]
public string Account { get; set; }
public ScrollOfTranscendence()
: this(SkillName.Alchemy, 0.0)
{
}
[Constructable]
public ScrollOfTranscendence(SkillName skill, double value)
: base(skill, value)
{
ItemID = 0x14EF;
Hue = 0x490;
}
public ScrollOfTranscendence(Serial serial)
: base(serial)
{
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
list.Add(1076759, "{0}\t{1:0.0} Skill Points", GetName(), Value);
if (!String.IsNullOrEmpty(Account))
list.Add(1155526); // Account Bound
}
public override bool CanUse(Mobile from)
{
if (!base.CanUse(from))
return false;
PlayerMobile pm = from as PlayerMobile;
if (pm == null)
return false;
#region Scroll of Alacrity
if (pm.AcceleratedStart > DateTime.UtcNow)
{
from.SendLocalizedMessage(1077951); // You are already under the effect of an accelerated skillgain scroll.
return false;
}
#endregion
if (!String.IsNullOrEmpty(Account))
{
Account acct = pm.Account as Account;
if (acct == null || acct.Username != Account)
{
from.SendLocalizedMessage(1151920); // This item is Account Bound, you are not permitted to take this action.
return false;
}
}
return true;
}
public override void Use(Mobile from)
{
if (!CanUse(from))
return;
double tskill = from.Skills[Skill].Base; // value of skill without item bonuses etc
double tcap = from.Skills[Skill].Cap; // maximum value permitted
bool canGain = false;
double newValue = Value;
if ((tskill + newValue) > tcap)
newValue = tcap - tskill;
if (tskill < tcap && from.Skills[Skill].Lock == SkillLock.Up)
{
if ((from.SkillsTotal + newValue * 10) > from.SkillsCap)
{
int ns = from.Skills.Length; // number of items in from.Skills[]
for (int i = 0; i < ns; i++)
{
// skill must point down and its value must be enough
if (from.Skills[i].Lock == SkillLock.Down && from.Skills[i].Base >= newValue)
{
from.Skills[i].Base -= newValue;
canGain = true;
break;
}
}
}
else
canGain = true;
}
if (!canGain)
{
from.SendLocalizedMessage(1094935); /*You cannot increase this skill at this time. The skill may be locked or set to lower in your skill menu.
*If you are at your total skill cap, you must use a Powerscroll to increase your current skill cap.*/
return;
}
from.SendLocalizedMessage(1049513, GetNameLocalized()); // You feel a surge of magic as the scroll enhances your ~1_type~!
from.Skills[Skill].Base += newValue;
Effects.PlaySound(from.Location, from.Map, 0x1F7);
Effects.SendTargetParticles(from, 0x373A, 35, 45, 0x00, 0x00, 9502, (EffectLayer)255, 0x100);
Effects.SendTargetParticles(from, 0x376A, 35, 45, 0x00, 0x00, 9502, (EffectLayer)255, 0x100);
Delete();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)1); // version
writer.Write(Account);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = (InheritsItem ? 0 : reader.ReadInt()); //Required for SpecialScroll insertion
if (version > 0)
Account = reader.ReadString();
LootType = LootType.Cursed;
Insured = false;
if (Hue == 0x7E)
Hue = 0x490;
}
}
}