64 lines
1.5 KiB
C#
64 lines
1.5 KiB
C#
using System;
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namespace Server.Items
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{
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public class StaffOfShatteredDreams : GlassStaff
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{
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public override bool IsArtifact { get { return true; } }
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public override int LabelNumber { get { return 1112771; } } // Staff of Shattered Dreams
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[Constructable]
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public StaffOfShatteredDreams()
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: base()
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{
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Hue = 1151;
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WeaponAttributes.HitDispel = 25;
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WeaponAttributes.SplinteringWeapon = 20;
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Attributes.WeaponDamage = 50;
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WeaponAttributes.ResistFireBonus = 15;
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Attributes.CastSpeed = -1;
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Attributes.SpellChanneling = 1;
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}
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public StaffOfShatteredDreams(Serial serial)
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: base(serial)
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{
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}
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public override int ArtifactRarity
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{
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get
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{
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return 11;
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}
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}
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public override int InitMinHits
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{
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get
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{
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return 255;
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}
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}
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public override int InitMaxHits
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{
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get
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{
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return 255;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (version < 1)
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WeaponAttributes.SplinteringWeapon = 20;
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}
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}
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} |