48 lines
1.3 KiB
C#
48 lines
1.3 KiB
C#
using System;
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namespace Server.Items
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{
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public class Glenda : Club
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{
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public override int LabelNumber { get { return 1157346; } } // glenda
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public override bool IsArtifact { get { return true; } }
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[Constructable]
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public Glenda()
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{
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ExtendedWeaponAttributes.BoneBreaker = 1;
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WeaponAttributes.HitLeechMana = 20;
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WeaponAttributes.HitLowerDefend = 70;
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Attributes.BonusStr = 16;
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Attributes.WeaponDamage = 100;
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}
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public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct)
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{
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phys = 100;
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fire = cold = nrgy = chaos = direct = pois = 0;
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}
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public Glenda(Serial serial)
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: base(serial)
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{
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}
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public override int InitMinHits { get { return 255; } }
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public override int InitMaxHits { get { return 255; } }
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |