Files
abysmal-isle/Scripts/Items/Artifacts/Equipment/Clothing/DreadPirateHat.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

87 lines
2.0 KiB
C#

using System;
namespace Server.Items
{
public class DreadPirateHat : TricorneHat
{
public override bool IsArtifact { get { return true; } }
[Constructable]
public DreadPirateHat()
{
Hue = 0x497;
SkillBonuses.SetValues(0, Utility.RandomCombatSkill(), 10.0);
Attributes.BonusDex = 8;
Attributes.AttackChance = 10;
Attributes.NightSight = 1;
}
public DreadPirateHat(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1063467;
}
}
public override int BaseColdResistance
{
get
{
return 14;
}
}
public override int BasePoisonResistance
{
get
{
return 10;
}
}
public override int InitMinHits
{
get
{
return 255;
}
}
public override int InitMaxHits
{
get
{
return 255;
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)3);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (version < 3)
{
this.Resistances.Cold = 0;
this.Resistances.Poison = 0;
}
if (version < 1)
{
this.Attributes.Luck = 0;
this.Attributes.AttackChance = 10;
this.Attributes.NightSight = 1;
this.SkillBonuses.SetValues(0, Utility.RandomCombatSkill(), 10.0);
this.SkillBonuses.SetBonus(1, 0);
}
}
}
}