135 lines
3.3 KiB
C#
135 lines
3.3 KiB
C#
using System;
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using Server.Engines.Craft;
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namespace Server.Items
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{
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[FlipableAttribute(0x2B67, 0x315E)]
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public class DarkwoodChest : WoodlandChest
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{
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public override bool IsArtifact { get { return true; } }
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[Constructable]
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public DarkwoodChest()
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: base()
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{
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this.Hue = 0x455;
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this.SetHue = 0x494;
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this.Attributes.BonusHits = 2;
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this.Attributes.DefendChance = 5;
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this.SetAttributes.ReflectPhysical = 25;
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this.SetAttributes.BonusStr = 10;
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this.SetAttributes.NightSight = 1;
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this.SetSelfRepair = 3;
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this.SetPhysicalBonus = 2;
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this.SetFireBonus = 5;
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this.SetColdBonus = 5;
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this.SetPoisonBonus = 3;
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this.SetEnergyBonus = 5;
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}
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public DarkwoodChest(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber
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{
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get
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{
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return 1073482;
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}
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}// Darkwood Chest
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public override SetItem SetID
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{
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get
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{
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return SetItem.Darkwood;
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}
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}
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public override int Pieces
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{
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get
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{
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return 6;
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}
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}
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public override int BasePhysicalResistance
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{
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get
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{
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return 8;
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}
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}
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public override int BaseFireResistance
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{
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get
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{
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return 5;
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}
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}
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public override int BaseColdResistance
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{
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get
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{
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return 5;
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}
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}
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public override int BasePoisonResistance
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{
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get
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{
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return 7;
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}
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}
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public override int BaseEnergyResistance
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{
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get
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{
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return 5;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public override int OnCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, ITool tool, CraftItem craftItem, int resHue)
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{
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if (resHue > 0)
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this.Hue = resHue;
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Type resourceType = typeRes;
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if (resourceType == null)
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resourceType = craftItem.Resources.GetAt(0).ItemType;
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this.Resource = CraftResources.GetFromType(resourceType);
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switch ( this.Resource )
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{
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case CraftResource.Bloodwood:
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this.Attributes.RegenHits = 2;
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break;
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case CraftResource.Heartwood:
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this.Attributes.Luck = 40;
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break;
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case CraftResource.YewWood:
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this.Attributes.RegenHits = 1;
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break;
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}
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return 0;
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}
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}
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} |