104 lines
2.2 KiB
C#
104 lines
2.2 KiB
C#
using System;
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namespace Server.Items
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{
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public class GreymistGloves : LeatherGloves
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{
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public override bool IsArtifact { get { return true; } }
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[Constructable]
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public GreymistGloves()
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: base()
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{
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this.SetHue = 0xCB;
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this.Attributes.BonusMana = 2;
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this.Attributes.SpellDamage = 2;
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this.SetAttributes.Luck = 100;
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this.SetAttributes.NightSight = 1;
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this.SetSelfRepair = 3;
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this.SetPhysicalBonus = 3;
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this.SetFireBonus = 3;
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this.SetColdBonus = 3;
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this.SetPoisonBonus = 3;
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this.SetEnergyBonus = 3;
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}
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public GreymistGloves(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber
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{
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get
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{
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return 1074307;
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}
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}// Greymist Armor
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public override SetItem SetID
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{
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get
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{
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return SetItem.Acolyte;
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}
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}
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public override int Pieces
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{
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get
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{
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return 4;
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}
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}
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public override int BasePhysicalResistance
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{
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get
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{
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return 7;
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}
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}
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public override int BaseFireResistance
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{
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get
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{
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return 7;
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}
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}
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public override int BaseColdResistance
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{
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get
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{
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return 3;
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}
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}
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public override int BasePoisonResistance
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{
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get
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{
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return 4;
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}
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}
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public override int BaseEnergyResistance
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{
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get
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{
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return 4;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |