46 lines
1.2 KiB
C#
46 lines
1.2 KiB
C#
using System;
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namespace Server.Items
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{
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public class PlagueBeastStatuette : BaseStatuette
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{
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private static readonly int[] m_Sounds = new int[]
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{
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0x1BF, 0x1C0, 0x1C1, 0x1C2
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};
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[Constructable]
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public PlagueBeastStatuette()
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: base(0x2613)
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{
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this.Name = "Plague Beast";
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this.Weight = 5.0;
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}
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public PlagueBeastStatuette(Serial serial)
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: base(serial)
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{
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}
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public override void OnMovement(Mobile m, Point3D oldLocation)
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{
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if (this.TurnedOn && this.IsLockedDown && (!m.Hidden || m.IsPlayer()) && Utility.InRange(m.Location, this.Location, 2) && !Utility.InRange(oldLocation, this.Location, 2))
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Effects.PlaySound(this.Location, this.Map, m_Sounds[Utility.Random(m_Sounds.Length)]);
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base.OnMovement(m, oldLocation);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |