Files
abysmal-isle/Scripts/SubSystem/CustomMonsters/Undead/Skeletal/BurningDead.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

85 lines
1.9 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a burning dead corpse" )]
public class BurningDead : BaseCreature
{
[Constructable]
public BurningDead() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a burning dead";
Body = Utility.RandomList( 50, 56 );
BaseSoundID = 0x48D;
Hue = 1256;
SetStr( 56, 80 );
SetDex( 56, 75 );
SetInt( 16, 40 );
SetHits( 34, 48 );
SetDamage( 3, 7 );
SetDamageType( ResistanceType.Physical, 40 );
SetDamageType( ResistanceType.Fire, 60 );
SetResistance( ResistanceType.Physical, 15, 20 );
SetResistance( ResistanceType.Fire, 90, 100 );
SetResistance( ResistanceType.Cold, 25, 40 );
SetResistance( ResistanceType.Poison, 25, 35 );
SetResistance( ResistanceType.Energy, 5, 15 );
SetSkill( SkillName.MagicResist, 45.1, 60.0 );
SetSkill( SkillName.Tactics, 45.1, 60.0 );
SetSkill( SkillName.Wrestling, 45.1, 55.0 );
Fame = 450;
Karma = -450;
VirtualArmor = 16;
switch ( Utility.Random( 5 ))
{
case 0: PackItem( new BoneArms() ); break;
case 1: PackItem( new BoneChest() ); break;
case 2: PackItem( new BoneGloves() ); break;
case 3: PackItem( new BoneLegs() ); break;
case 4: PackItem( new BoneHelm() ); break;
}
}
public override void GenerateLoot()
{
AddLoot( LootPack.Poor );
}
public override bool BleedImmune{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Lesser; } }
public BurningDead( Serial serial ) : base( serial )
{
}
public override OppositionGroup OppositionGroup
{
get{ return OppositionGroup.FeyAndUndead; }
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}