87 lines
2.1 KiB
C#
87 lines
2.1 KiB
C#
using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a plagued corpse" )]
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public class PlagueBearer : BaseCreature
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{
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[Constructable]
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public PlagueBearer() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a plague bearer ";
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Body = 3;
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BaseSoundID = 471;
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Hue = 2967;
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SetStr( 96, 100 );
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SetDex( 91, 100 );
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SetInt( 66, 70 );
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SetHits( 100, 104 );
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SetDamage( 14, 16 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetDamageType( ResistanceType.Poison, 100 );
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SetResistance( ResistanceType.Physical, 65, 80 );
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SetResistance( ResistanceType.Cold, 60, 80 );
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SetResistance( ResistanceType.Poison, 95, 100 );
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SetSkill( SkillName.MagicResist, 65.1, 70.0 );
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SetSkill( SkillName.Tactics, 75.1, 80.0 );
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SetSkill( SkillName.Wrestling, 65.1, 70.0 );
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Fame = 6000;
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Karma = -6000;
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VirtualArmor = 18;
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switch ( Utility.Random( 10 ))
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{
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case 0: PackItem( new LeftArm() ); break;
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case 1: PackItem( new RightArm() ); break;
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case 2: PackItem( new Torso() ); break;
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case 3: PackItem( new Bone() ); break;
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case 4: PackItem( new RibCage() ); break;
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case 5: PackItem( new RibCage() ); break;
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case 6: PackItem( new BonePile() ); break;
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case 7: PackItem( new BonePile() ); break;
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case 8: PackItem( new BonePile() ); break;
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case 9: PackItem( new BonePile() ); break;
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}
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich );
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}
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public override bool BleedImmune{ get{ return true; } }
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public override Poison PoisonImmune{ get{ return Poison.Regular; } }
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public PlagueBearer( Serial serial ) : base( serial )
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{
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}
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public override OppositionGroup OppositionGroup
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{
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get{ return OppositionGroup.FeyAndUndead; }
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |