Files
abysmal-isle/Scripts/SubSystem/CustomMonsters/Undead/Fleshy/PlagueBearer.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

87 lines
2.1 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a plagued corpse" )]
public class PlagueBearer : BaseCreature
{
[Constructable]
public PlagueBearer() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a plague bearer ";
Body = 3;
BaseSoundID = 471;
Hue = 2967;
SetStr( 96, 100 );
SetDex( 91, 100 );
SetInt( 66, 70 );
SetHits( 100, 104 );
SetDamage( 14, 16 );
SetDamageType( ResistanceType.Physical, 100 );
SetDamageType( ResistanceType.Poison, 100 );
SetResistance( ResistanceType.Physical, 65, 80 );
SetResistance( ResistanceType.Cold, 60, 80 );
SetResistance( ResistanceType.Poison, 95, 100 );
SetSkill( SkillName.MagicResist, 65.1, 70.0 );
SetSkill( SkillName.Tactics, 75.1, 80.0 );
SetSkill( SkillName.Wrestling, 65.1, 70.0 );
Fame = 6000;
Karma = -6000;
VirtualArmor = 18;
switch ( Utility.Random( 10 ))
{
case 0: PackItem( new LeftArm() ); break;
case 1: PackItem( new RightArm() ); break;
case 2: PackItem( new Torso() ); break;
case 3: PackItem( new Bone() ); break;
case 4: PackItem( new RibCage() ); break;
case 5: PackItem( new RibCage() ); break;
case 6: PackItem( new BonePile() ); break;
case 7: PackItem( new BonePile() ); break;
case 8: PackItem( new BonePile() ); break;
case 9: PackItem( new BonePile() ); break;
}
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
}
public override bool BleedImmune{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Regular; } }
public PlagueBearer( Serial serial ) : base( serial )
{
}
public override OppositionGroup OppositionGroup
{
get{ return OppositionGroup.FeyAndUndead; }
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}