73 lines
1.7 KiB
C#
73 lines
1.7 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "an engrudging cesspool corpse" )]
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public class EngrudgingCesspool : BaseCreature
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{
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[Constructable]
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public EngrudgingCesspool() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an engrudging cesspool";
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Body = 163;
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BaseSoundID = 263;
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Hue = 2952;
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SetStr( 226, 255 );
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SetDex( 126, 135 );
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SetInt( 71, 95 );
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SetHits( 496, 513 );
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SetDamage( 14, 18 );
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SetDamageType( ResistanceType.Physical, 20 );
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SetDamageType( ResistanceType.Fire, 60 );
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SetDamageType( ResistanceType.Cold, 20 );
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SetResistance( ResistanceType.Physical, 65, 75 );
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SetResistance( ResistanceType.Fire, 80, 85 );
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SetResistance( ResistanceType.Cold, 60, 70 );
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SetResistance( ResistanceType.Poison, 25, 35 );
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SetResistance( ResistanceType.Energy, 25, 35 );
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SetSkill( SkillName.MagicResist, 50.1, 65.0 );
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SetSkill( SkillName.Tactics, 80.1, 100.0 );
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SetSkill( SkillName.Wrestling, 80.1, 100.0 );
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Fame = 8000;
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Karma = -8000;
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VirtualArmor = 50;
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PackItem( new IronOre( 3 ) );
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PackItem( new BlackPearl( 3 ) );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich );
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}
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public override bool BleedImmune{ get{ return true; } }
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public override int TreasureMapLevel{ get{ return Utility.RandomList( 2, 3 ); } }
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public EngrudgingCesspool( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |