Files
abysmal-isle/Scripts/Spells/Necromancy/PainSpike.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

179 lines
5.0 KiB
C#

using System;
using System.Collections.Generic;
using Server;
using Server.Targeting;
using Server.Spells.SkillMasteries;
namespace Server.Spells.Necromancy
{
public class PainSpikeSpell : NecromancerSpell
{
private static readonly SpellInfo m_Info = new SpellInfo(
"Pain Spike", "In Sar",
203,
9031,
Reagent.GraveDust,
Reagent.PigIron);
private static readonly Dictionary<Mobile, InternalTimer> m_Table = new Dictionary<Mobile, InternalTimer>();
public PainSpikeSpell(Mobile caster, Item scroll)
: base(caster, scroll, m_Info)
{
}
public override TimeSpan CastDelayBase
{
get
{
return TimeSpan.FromSeconds(1.25);
}
}
public override double RequiredSkill
{
get
{
return 20.0;
}
}
public override int RequiredMana
{
get
{
return 5;
}
}
public override bool DelayedDamage
{
get
{
return false;
}
}
public override void OnCast()
{
Caster.Target = new InternalTarget(this);
}
public void Target(Mobile m)
{
if (CheckHSequence(m))
{
SpellHelper.Turn(Caster, m);
ApplyEffects(m);
ConduitSpell.CheckAffected(Caster, m, ApplyEffects);
}
FinishSequence();
}
public void ApplyEffects(Mobile m, double strength = 1.0)
{
//SpellHelper.CheckReflect( (int)Circle, Caster, ref m ); //Irrelevent asfter AoS
/* Temporarily causes intense physical pain to the target, dealing direct damage.
* After 10 seconds the spell wears off, and if the target is still alive,
* some of the Hit Points lost through Pain Spike are restored.
*/
m.FixedParticles(0x37C4, 1, 8, 9916, 39, 3, EffectLayer.Head);
m.FixedParticles(0x37C4, 1, 8, 9502, 39, 4, EffectLayer.Head);
m.PlaySound(0x210);
double damage = (((GetDamageSkill(Caster) - GetResistSkill(m)) / 10) + (m.Player ? 18 : 30)) * strength;
m.CheckSkill(SkillName.MagicResist, 0.0, 120.0); //Skill check for gain
if (damage < 1)
damage = 1;
TimeSpan buffTime = TimeSpan.FromSeconds(10.0 * strength);
InternalTimer t;
if (m_Table.ContainsKey(m))
{
damage = Utility.RandomMinMax(3, 7);
t = m_Table[m];
if (t != null)
{
t.Expires += TimeSpan.FromSeconds(2);
}
}
else
{
t = new InternalTimer(m, damage);
t.Start();
}
BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.PainSpike, 1075667, t.Expires - DateTime.UtcNow, m, Convert.ToString((int)damage)));
m.DFA = DFAlgorithm.PainSpike;
AOS.Damage(m, Caster, (int)damage, 0, 0, 0, 0, 0, 0, 100);
AOS.DoLeech((int)damage, Caster, m);
m.DFA = DFAlgorithm.Standard;
HarmfulSpell(m);
}
private class InternalTimer : Timer
{
private readonly Mobile m_Mobile;
private readonly int m_ToRestore;
public DateTime Expires { get; set; }
public InternalTimer(Mobile m, double toRestore)
: base(TimeSpan.FromMilliseconds(250), TimeSpan.FromMilliseconds(250))
{
Priority = TimerPriority.FiftyMS;
m_Mobile = m;
m_ToRestore = (int)toRestore;
Expires = DateTime.UtcNow + TimeSpan.FromSeconds(10);
m_Table[m] = this;
}
protected override void OnTick()
{
if (DateTime.UtcNow >= Expires)
{
if (m_Table.ContainsKey(m_Mobile))
m_Table.Remove(m_Mobile);
if (m_Mobile.Alive && !m_Mobile.IsDeadBondedPet)
m_Mobile.Hits += m_ToRestore;
BuffInfo.RemoveBuff(m_Mobile, BuffIcon.PainSpike);
Stop();
}
}
}
private class InternalTarget : Target
{
private readonly PainSpikeSpell m_Owner;
public InternalTarget(PainSpikeSpell owner)
: base(Core.ML ? 10 : 12, false, TargetFlags.Harmful)
{
m_Owner = owner;
}
protected override void OnTarget(Mobile from, object o)
{
if (o is Mobile)
m_Owner.Target((Mobile)o);
}
protected override void OnTargetFinish(Mobile from)
{
m_Owner.FinishSequence();
}
}
}
}