77 lines
2.2 KiB
C#
77 lines
2.2 KiB
C#
using System;
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using Server;
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using Server.Mobiles;
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using Server.Engines.Points;
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using System.Collections.Generic;
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using System.Linq;
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namespace Server.Engines.CityLoyalty
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{
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[PropertyObject]
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public class CityDefinition
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{
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[CommandProperty(AccessLevel.GameMaster)]
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public City City { get; private set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public Point3D StoneLocation { get; private set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public Point3D TradeMinisterLocation { get; private set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public Point3D HeraldLocation { get; private set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public Point3D GuardsmanLocation { get; private set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public Point3D BoardLocation { get; private set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public string Name { get; private set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public int LocalizedName { get; private set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public int BattleMessage { get; private set; }
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private Region _Region;
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[CommandProperty(AccessLevel.GameMaster)]
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public Region Region
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{
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get
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{
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if (_Region == null)
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{
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_Region = Region.Regions.FirstOrDefault(r => r.Name == Name && r.Map == CityLoyaltySystem.SystemMap);
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if(_Region == null)
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Console.WriteLine("WARNING: Region for {0} not found!", Name);
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}
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return _Region;
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}
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}
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public override string ToString()
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{
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return "...";
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}
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public CityDefinition(City city, Point3D stoneLoc, Point3D tradeloc, Point3D heraldLoc, Point3D guardsmanloc, Point3D boardloc, string name, int locname, int battleloc)
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{
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City = city;
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StoneLocation = stoneLoc;
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TradeMinisterLocation = tradeloc;
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HeraldLocation = heraldLoc;
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GuardsmanLocation = guardsmanloc;
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BoardLocation = boardloc;
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Name = name;
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LocalizedName = locname;
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BattleMessage = battleloc;
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}
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}
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} |