Files
abysmal-isle/Scripts/Scripts-master/Games/Battle Chess/Pieces/Queen.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

251 lines
5.0 KiB
C#

using System;
using System.Collections;
using Server;
using Server.Items;
namespace Arya.Chess
{
/// <summary>
/// Summary description for Queen.
/// </summary>
public class Queen : BaseChessPiece
{
public static int GetGumpID( ChessColor color )
{
return color == ChessColor.Black ? 2344 : 2377;
}
public override int Power
{
get
{
return 9;
}
}
public Queen( BChessboard board, ChessColor color, Point2D position ) : base( board, color, position )
{
}
public override void InitializePiece()
{
m_Piece = new ChessMobile( this );
m_Piece.Name = string.Format( "Queen [{0}]", m_Color.ToString() );
switch ( m_BChessboard.ChessSet )
{
case ChessSet.Classic : CreateClassic();
break;
case ChessSet.Fantasy : CreateFantasy();
break;
case ChessSet.FantasyGiant : CreateFantasyGiant();
break;
case ChessSet.Animal : CreateAnimal();
break;
case ChessSet.Undead: CreateUndead();
break;
}
}
private void CreateUndead()
{
m_MoveSound = 896;
m_CaptureSound = 382;
m_DeathSound = 1202;
m_Piece.BodyValue = 310; // Wailing banshee
m_Piece.Hue = Hue;
}
private void CreateAnimal()
{
m_MoveSound = 123;
m_CaptureSound = 120;
m_DeathSound = 124;
m_Piece.BodyValue = 216; // Cow
m_Piece.Hue = Hue;
}
private void CreateFantasyGiant()
{
m_MoveSound = 883;
m_CaptureSound = 880;
m_DeathSound = 888;
m_Piece.BodyValue = 174; // Semidar
m_Piece.Hue = Hue;
}
private void CreateFantasy()
{
m_MoveSound = 1200;
m_CaptureSound = 1201;
m_DeathSound = 1202;
m_Piece.BodyValue = 149; // Succubus
m_Piece.Hue = Hue;
}
private void CreateClassic()
{
m_MoveSound = 823;
m_CaptureSound = 824;
m_DeathSound = 814;
m_Piece.Female = true;
m_Piece.BodyValue = 0x191;
if ( m_BChessboard.OverrideMinorHue )
m_Piece.Hue = Hue;
else
m_Piece.Hue = m_BChessboard.SkinHue;
m_Piece.AddItem( new LongHair( m_BChessboard.OverrideMinorHue ? Hue : m_BChessboard.HairHue ) );
Item item = null;
item = new FancyDress( Hue );
m_Piece.AddItem( item );
item = new Sandals( MinorHue );
m_Piece.AddItem( item );
item = new Scepter();
item.Hue = MinorHue;
m_Piece.AddItem( item );
}
public override bool CanMoveTo(Point2D newLocation, ref string err)
{
if ( ! base.CanMoveTo (newLocation, ref err) )
return false;
int dx = newLocation.X - m_Position.X;
int dy = newLocation.Y - m_Position.Y;
if ( dx == 0 || dy == 0 )
{
// Straight movement
if ( Math.Abs( dx ) > 1 ) // If it's just 1 step no need to check for intermediate pieces
{
int direction = dx > 0 ? 1 : -1;
// Moving along X axis
for ( int i = 1; i < Math.Abs( dx ); i++ )
{
int offset = direction * i;
if ( m_BChessboard[ m_Position.X + offset, m_Position.Y ] != null )
{
err = "The queen can't move over other pieces";
return false;
}
}
}
else if ( Math.Abs( dy ) > 1 )
{
// Moving along Y axis
int direction = dy > 0 ? 1 : -1;
for ( int i = 1; i < Math.Abs( dy ); i++ )
{
int offset = direction * i;
if ( m_BChessboard[ m_Position.X, m_Position.Y + offset ] != null )
{
err = "The queen can't move over other pieces";
return false;
}
}
}
}
else
{
// Diagonal movement
if ( Math.Abs( dx ) != Math.Abs( dy ) )
{
err = "The queen moves only on straight lines or diagonals";
return false; // Uneven
}
if ( Math.Abs( dx ) > 1 )
{
int xDirection = dx > 0 ? 1 : -1;
int yDirection = dy > 0 ? 1 : -1;
for ( int i = 1; i < Math.Abs( dx ); i++ )
{
int xOffset = xDirection * i;
int yOffset = yDirection * i;
if ( m_BChessboard[ m_Position.X + xOffset, m_Position.Y + yOffset ] != null )
{
err = "The queen can't move over other pieces";
return false;
}
}
}
}
// Verify target piece
BaseChessPiece piece = m_BChessboard[ newLocation ];
if ( piece == null || piece.Color != m_Color )
return true;
else
{
err = "You can't capture pieces of your same color";
return false;
}
}
public override ArrayList GetMoves(bool capture)
{
ArrayList moves = new ArrayList();
int[] xDirection = new int[] { -1, 1, -1, 1, 1, -1, 0, 0 };
int[] yDirection = new int[] { -1, 1, 1, -1, 0, 0, 1, -1 };
for ( int i = 0; i < 8; i++ )
{
int xDir = xDirection[ i ];
int yDir = yDirection[ i ];
int offset = 1;
while ( true )
{
Point2D p = new Point2D( m_Position.X + offset * xDir, m_Position.Y + offset * yDir );
if ( ! m_BChessboard.IsValid( p ) )
break;
BaseChessPiece piece = m_BChessboard[ p ];
if ( piece == null )
{
moves.Add( p );
offset++;
continue;
}
if ( capture && piece.Color != m_Color )
{
moves.Add( p );
break;
}
break;
}
}
return moves;
}
}
}