Files
abysmal-isle/Scripts/Scripts-master/Games/Battle Chess/Pieces/Pawn.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

348 lines
7.7 KiB
C#

using System;
using System.Collections;
using Server;
using Server.Items;
namespace Arya.Chess
{
public class Pawn : BaseChessPiece
{
public static int GetGumpID( ChessColor color )
{
return color == ChessColor.Black ? 2343 : 2336;
}
public override int Power
{
get
{
return 1;
}
}
public override bool AllowEnPassantCapture
{
get
{
return m_EnPassantRisk;
}
set { m_EnPassantRisk = value; }
}
private bool m_EnPassantRisk = false;
public Pawn( BChessboard board, ChessColor color, Point2D position ) : base( board, color, position )
{
}
public override void InitializePiece()
{
m_Piece = new ChessMobile( this );
m_Piece.Name = string.Format( "Pawn [{0}]", m_Color.ToString() );
switch ( m_BChessboard.ChessSet )
{
case ChessSet.Classic : CreateClassic();
break;
case ChessSet.Fantasy : CreateFantasy();
break;
case ChessSet.FantasyGiant : CreateFantasyGiant();
break;
case ChessSet.Animal : CreateAnimal();
break;
case ChessSet.Undead : CreateUndead();
break;
}
}
private void CreateUndead()
{
m_MoveSound = 451;
m_CaptureSound = 1169;
m_DeathSound = 455;
m_Piece.BodyValue = 56; // Skeleton
m_Piece.Hue = Hue;
}
private void CreateAnimal()
{
m_MoveSound = 1217;
m_CaptureSound = 226;
m_DeathSound = 228;
m_Piece.BodyValue = 221; // Walrus
m_Piece.Hue = Hue;
}
private void CreateFantasyGiant()
{
m_MoveSound = 709;
m_CaptureSound = 712;
m_DeathSound = 705;
m_Piece.BodyValue = 303; // Devourer
m_Piece.Hue = Hue;
}
private void CreateFantasy()
{
m_MoveSound = 408;
m_CaptureSound = 927;
m_DeathSound = 411;
m_Piece.BodyValue = 776; // Horde Minion
m_Piece.Hue = Hue;
}
private void CreateClassic()
{
m_MoveSound = 821;
m_CaptureSound = 1094;
m_DeathSound = 1059;
m_Piece.Female = false;
m_Piece.BodyValue = 0x190;
if ( m_BChessboard.OverrideMinorHue )
m_Piece.Hue = Hue;
else
m_Piece.Hue = m_BChessboard.SkinHue;
m_Piece.AddItem( new ShortHair( m_BChessboard.OverrideMinorHue ? Hue : m_BChessboard.HairHue ) );
Item item = null;
item = new ChainChest();
item.Hue = Hue;
m_Piece.AddItem( item );
item = new ChainLegs();
item.Hue = MinorHue;
m_Piece.AddItem( item );
item = new Boots();
item.Hue = Hue;
m_Piece.AddItem( item );
item = new Buckler();
item.Hue = MinorHue;
m_Piece.AddItem( item );
item = new Scimitar();
item.Hue = MinorHue;
m_Piece.AddItem( item );
}
public override bool CanMoveTo(Point2D newLocation, ref string err)
{
if ( ! base.CanMoveTo (newLocation, ref err) )
return false;
if ( newLocation.X == m_Position.X )
{
// Regular move
int dy = newLocation.Y - m_Position.Y;
// Trying to move more than two pieces, or more than one piece after the first move
if ( Math.Abs( dy ) > 2 || ( Math.Abs( dy ) ) > 1 && m_HasMoved )
{
err = "You can move only 1 tile at a time, or 2 if it's the pawn's first move";
return false;
}
// Verify direction
if ( m_Color == ChessColor.Black && dy < 0 )
{
err = "You can't move pawns backwards";
return false;
}
if ( m_Color == ChessColor.White && dy > 0 )
{
err = "You can't move pawns backwards";
return false;
}
// Verify if there are pieces (any) on the target squares
for ( int i = 1; i <= Math.Abs( dy ); i++ )
{
int offset = m_Color == ChessColor.Black ? i : -i;
if ( m_BChessboard[ m_Position.X, m_Position.Y + offset ] != null )
{
err = "Pawns can't move over other pieces, and capture in diagonal";
return false;
}
}
return true;
}
else
{
// Trying to capture?
int dx = newLocation.X - m_Position.X;
int dy = newLocation.Y - m_Position.Y;
if ( Math.Abs( dx ) != 1 || Math.Abs( dy ) != 1 )
{
err = "Pawns move straight ahead, or capture in diagonal only";
return false;
}
// Verify direction
if ( m_Color == ChessColor.Black && dy < 0 )
{
err = "You can't move pawns backwards";
return false;
}
if ( m_Color == ChessColor.White && dy > 0 )
{
err = "You can't move pawns backwards";
return false;
}
// Verify if there's a piece to capture
BaseChessPiece piece = m_BChessboard[ newLocation ];
if ( piece != null && piece.Color != m_Color )
return true;
else
{
// Verify for an en passant capture
Point2D passant = new Point2D( m_Position.X + dx, m_Position.Y );
BaseChessPiece target = m_BChessboard[ passant ];
if ( target != null && target.AllowEnPassantCapture && target.Color != m_Color )
return true;
else
{
err = "You must capture a piece when moving in diagonal";
return false;
}
}
}
}
public override ArrayList GetMoves(bool capture)
{
ArrayList moves = new ArrayList();
int direction = m_Color == ChessColor.Black ? 1 : -1;
Point2D step = new Point2D( m_Position.X, m_Position.Y + direction );
if ( m_BChessboard.IsValid( step ) && m_BChessboard[ step ] == null )
{
moves.Add( step );
// Verify if this pawn can make a second step
step.Y += direction;
if ( ! m_HasMoved && m_BChessboard[ step ] == null )
moves.Add( step ); // Point2D is a value type
}
if ( capture )
{
// Verify captures too
Point2D p1 = new Point2D( m_Position.X + 1, m_Position.Y + direction );
Point2D p2 = new Point2D( m_Position.X - 1, m_Position.Y + direction );
if ( m_BChessboard.IsValid( p1 ) )
{
BaseChessPiece piece1 = m_BChessboard[ p1 ];
if ( piece1 != null && piece1.Color != m_Color )
moves.Add( p1 );
else
{
Point2D pass1 = new Point2D( m_Position.X - 1, m_Position.Y );
if ( m_BChessboard.IsValid( pass1 ) )
{
BaseChessPiece passpiece1 = m_BChessboard[ pass1 ];
if ( passpiece1 != null && passpiece1.Color != m_Color && passpiece1.AllowEnPassantCapture )
moves.Add( p1 );
}
}
}
if ( m_BChessboard.IsValid( p2 ) )
{
BaseChessPiece piece2 = m_BChessboard[ p2 ];
if ( piece2 != null && piece2.Color != m_Color )
moves.Add( p2 );
else
{
Point2D pass2 = new Point2D( m_Position.X + 1, m_Position.Y );
if ( m_BChessboard.IsValid( p2 ) )
{
BaseChessPiece passpiece2 = m_BChessboard[ pass2 ];
if ( passpiece2 != null && passpiece2.AllowEnPassantCapture && passpiece2.Color != m_Color )
moves.Add( pass2 );
}
}
}
}
return moves;
}
/// <summary>
/// States whether this pawn has reached the other side of the board and should be promoted
/// </summary>
public bool ShouldBePromoted
{
get
{
if ( m_Color == ChessColor.White && m_Position.Y == 0 )
return true;
else if ( m_Color == ChessColor.Black && m_Position.Y == 7 )
return true;
else
return false;
}
}
public override void MoveTo(Move move)
{
// Set En Passant flags
int dy = Math.Abs( move.To.Y - m_Position.Y );
if ( ! m_HasMoved && dy == 2 )
{
m_EnPassantRisk = true;
}
base.MoveTo (move);
}
public override BaseChessPiece GetCaptured(Point2D at, ref bool enpassant)
{
BaseChessPiece basePiece = base.GetCaptured (at, ref enpassant);
if ( basePiece != null && basePiece.Color != m_Color )
return basePiece; // Normal capture
if ( at.X == m_Position.X )
return null; // Straight movement
Point2D p = new Point2D( at.X, m_Position.Y );
basePiece = m_BChessboard[ p ];
if ( basePiece != null && basePiece.Color != m_Color )
{
enpassant = true;
return basePiece;
}
else
return null;
}
}
}