Files
abysmal-isle/Scripts/Scripts-master/Games/Battle Chess/Pieces/Bishop.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

212 lines
4.0 KiB
C#

using System;
using System.Collections;
using Server;
using Server.Items;
namespace Arya.Chess
{
public class Bishop : BaseChessPiece
{
public static int GetGumpID( ChessColor color )
{
return color == ChessColor.Black ? 2339 : 2332;
}
public override int Power
{
get
{
return 3;
}
}
public Bishop( BChessboard board, ChessColor color, Point2D position ) : base( board, color, position )
{
}
public override void InitializePiece()
{
m_Piece = new ChessMobile( this );
m_Piece.Name = string.Format( "Bishop [{0}]", m_Color.ToString() );
switch ( m_BChessboard.ChessSet )
{
case ChessSet.Classic : CreateClassic();
break;
case ChessSet.Fantasy : CreateFantasy();
break;
case ChessSet.FantasyGiant : CreateFantasyGiant();
break;
case ChessSet.Animal : CreateAnimal();
break;
case ChessSet.Undead : CreateUndead();
break;
}
}
private void CreateUndead()
{
m_MoveSound = 415;
m_CaptureSound = 1004;
m_DeathSound = 1005;
m_Piece.BodyValue = 78; // Liche
m_Piece.Hue = Hue;
}
private void CreateAnimal()
{
m_MoveSound = 858;
m_CaptureSound = 616;
m_DeathSound = 623;
m_Piece.BodyValue = 80; // Giant toad
m_Piece.Hue = Hue;
}
private void CreateFantasyGiant()
{
m_MoveSound = 373;
m_CaptureSound = 372;
m_DeathSound = 376;
m_Piece.BodyValue = 316; // Wanderer of the void
m_Piece.Hue = Hue;
}
private void CreateFantasy()
{
m_MoveSound = 579;
m_CaptureSound = 283;
m_DeathSound = 250;
m_Piece.BodyValue = 124; // Evil mage
m_Piece.Hue = Hue;
}
private void CreateClassic()
{
m_MoveSound = 251;
m_CaptureSound = 773;
m_DeathSound = 1063;
m_Piece.Female = false;
m_Piece.BodyValue = 0x190;
if ( m_BChessboard.OverrideMinorHue )
m_Piece.Hue = Hue;
else
m_Piece.Hue = m_BChessboard.SkinHue;
Item item = null;
item = new HoodedShroudOfShadows( Hue );
item.Name = "Bishop's Robe";
m_Piece.AddItem( item );
item = new Boots( MinorHue );
m_Piece.AddItem( item );
item = new QuarterStaff();
item.Hue = MinorHue;
m_Piece.AddItem( item );
}
public override bool CanMoveTo(Point2D newLocation, ref string err)
{
if ( ! base.CanMoveTo (newLocation, ref err) )
return false;
int dx = newLocation.X - m_Position.X;
int dy = newLocation.Y - m_Position.Y;
if ( Math.Abs( dx ) != Math.Abs( dy ) )
{
err = "Bishops can move only on diagonals";
return false; // Not a diagonal movement
}
int xDirection = dx > 0 ? 1 : -1;
int yDirection = dy > 0 ? 1 : -1;
if ( Math.Abs( dx ) > 1 )
{
// Verify that the path to target is empty
for ( int i = 1; i < Math.Abs( dx ); i++ ) // Skip the bishop square and stop before target
{
int xOffset = xDirection * i;
int yOffset = yDirection * i;
if ( m_BChessboard[ m_Position.X + xOffset, m_Position.Y + yOffset ] != null )
{
err = "Bishops can't move over other pieces";
return false;
}
}
}
// Verify target piece
BaseChessPiece piece = m_BChessboard[ newLocation ];
if ( piece == null || piece.Color != m_Color )
{
return true;
}
else
{
err = "You can't capture pieces of your own color";
return false;
}
}
public override ArrayList GetMoves(bool capture)
{
ArrayList moves = new ArrayList();
int[] xDirection = new int[] { -1, 1, -1, 1 };
int[] yDirection = new int[] { -1, 1, 1, -1 };
for ( int i = 0; i < 4; i++ )
{
int xDir = xDirection[ i ];
int yDir = yDirection[ i ];
int offset = 1;
while ( true )
{
Point2D p = new Point2D( m_Position.X + offset * xDir, m_Position.Y + offset * yDir );
if ( ! m_BChessboard.IsValid( p ) )
break;
BaseChessPiece piece = m_BChessboard[ p ];
if ( piece == null )
{
moves.Add( p );
offset++;
continue;
}
if ( capture && piece.Color != m_Color )
{
moves.Add( p );
break;
}
break;
}
}
return moves;
}
}
}