Files
abysmal-isle/Scripts/Quests/UzeraanTurmoil/Objectives.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

629 lines
19 KiB
C#

using System;
using Server.Items;
using Server.Mobiles;
using Server.Network;
namespace Server.Engines.Quests.Haven
{
public enum KillHordeMinionsStep
{
First,
LearnKarma,
Others
}
public class FindUzeraanBeginObjective : QuestObjective
{
public FindUzeraanBeginObjective()
{
}
public override object Message
{
get
{
// Find Uzeraan. Uzeraan will explain what you need to do next.
return 1046039;
}
}
public override void OnComplete()
{
if (this.System.From.Profession == 5) // paladin
this.System.AddConversation(new UzeraanTitheConversation());
else
this.System.AddConversation(new UzeraanFirstTaskConversation());
}
}
public class TitheGoldObjective : QuestObjective
{
private int m_OldTithingPoints;
public TitheGoldObjective()
{
this.m_OldTithingPoints = -1;
}
public override object Message
{
get
{
/* Go to the shrine inside of Uzeraan's Mansion, near the front doors and
* <a href = "?ForceTopic109">tithe</a> at least 500 gold.<BR><BR>
*
* Return to Uzeraan when you are done.
*/
return 1060386;
}
}
public override void CheckProgress()
{
PlayerMobile pm = this.System.From;
int curTithingPoints = pm.TithingPoints;
if (curTithingPoints >= 500)
this.Complete();
else if (curTithingPoints > this.m_OldTithingPoints && this.m_OldTithingPoints >= 0)
pm.SendLocalizedMessage(1060240, "", 0x41); // You must have at least 500 tithing points before you can continue in your quest.
this.m_OldTithingPoints = curTithingPoints;
}
public override void OnComplete()
{
this.System.AddObjective(new FindUzeraanFirstTaskObjective());
}
}
public class FindUzeraanFirstTaskObjective : QuestObjective
{
public FindUzeraanFirstTaskObjective()
{
}
public override object Message
{
get
{
// Return to Uzeraan, now that you have enough tithing points to continue your quest.
return 1060387;
}
}
public override void OnComplete()
{
this.System.AddConversation(new UzeraanFirstTaskConversation());
}
}
public class KillHordeMinionsObjective : QuestObjective
{
private KillHordeMinionsStep m_Step;
public KillHordeMinionsObjective()
{
}
public KillHordeMinionsObjective(KillHordeMinionsStep step)
{
this.m_Step = step;
}
public KillHordeMinionsStep Step
{
get
{
return this.m_Step;
}
}
public override object Message
{
get
{
switch ( this.m_Step )
{
case KillHordeMinionsStep.First:
/* Find the mountain pass beyond the house which lies at the
* end of the runic road.<BR><BR>
*
* Assist the city Militia by slaying <I>Horde Minions</I>
*/
return 1049089;
case KillHordeMinionsStep.LearnKarma:
/* You have just gained some <a href="?ForceTopic45">Karma</a>
* for killing the horde minion. <a href="?ForceTopic134">Learn</a>
* how this affects your Paladin abilities.
*/
return 1060389;
default:
// Continue driving back the Horde Minions, as Uzeraan instructed you to do.
return 1060507;
}
}
}
public override int MaxProgress
{
get
{
if (this.System.From.Profession == 5) // paladin
{
switch ( this.m_Step )
{
case KillHordeMinionsStep.First:
return 1;
case KillHordeMinionsStep.LearnKarma:
return 2;
default:
return 5;
}
}
else
{
return 5;
}
}
}
public override bool Completed
{
get
{
if (this.m_Step == KillHordeMinionsStep.LearnKarma && this.HasBeenRead)
return true;
else
return base.Completed;
}
}
public override void RenderProgress(BaseQuestGump gump)
{
if (!this.Completed)
{
gump.AddHtmlObject(70, 260, 270, 100, 1049090, BaseQuestGump.Blue, false, false); // Horde Minions killed:
gump.AddLabel(70, 280, 0x64, this.CurProgress.ToString());
}
else
{
base.RenderProgress(gump);
}
}
public override void OnRead()
{
this.CheckCompletionStatus();
}
public override bool IgnoreYoungProtection(Mobile from)
{
// This restriction continues until the quest is ended
if (from is HordeMinion && from.Map == Map.Trammel && from.X >= 3314 && from.X <= 3814 && from.Y >= 2345 && from.Y <= 3095) // Haven island
return true;
return false;
}
public override void OnKill(BaseCreature creature, Container corpse)
{
if (creature is HordeMinion && corpse.Map == Map.Trammel && corpse.X >= 3314 && corpse.X <= 3814 && corpse.Y >= 2345 && corpse.Y <= 3095) // Haven island
{
if (this.CurProgress == 0)
this.System.From.Send(new DisplayHelpTopic(29, false)); // HEALING
this.CurProgress++;
}
}
public override void OnComplete()
{
if (this.System.From.Profession == 5)
{
switch ( this.m_Step )
{
case KillHordeMinionsStep.First:
{
QuestObjective obj = new KillHordeMinionsObjective(KillHordeMinionsStep.LearnKarma);
this.System.AddObjective(obj);
obj.CurProgress = this.CurProgress;
break;
}
case KillHordeMinionsStep.LearnKarma:
{
QuestObjective obj = new KillHordeMinionsObjective(KillHordeMinionsStep.Others);
this.System.AddObjective(obj);
obj.CurProgress = this.CurProgress;
break;
}
default:
{
this.System.AddObjective(new FindUzeraanAboutReportObjective());
break;
}
}
}
else
{
this.System.AddObjective(new FindUzeraanAboutReportObjective());
}
}
public override void ChildDeserialize(GenericReader reader)
{
int version = reader.ReadEncodedInt();
this.m_Step = (KillHordeMinionsStep)reader.ReadEncodedInt();
}
public override void ChildSerialize(GenericWriter writer)
{
writer.WriteEncodedInt((int)0); // version
writer.WriteEncodedInt((int)this.m_Step);
}
}
public class FindUzeraanAboutReportObjective : QuestObjective
{
public FindUzeraanAboutReportObjective()
{
}
public override object Message
{
get
{
/* It's no use... The <I>Horde Minions</I> are too many.
* They are appearing out of nowhere.<BR><BR>
*
* Return to Uzeraan and report your findings.
*/
return 1049091;
}
}
public override void OnComplete()
{
this.System.AddConversation(new UzeraanReportConversation());
}
}
public class FindSchmendrickObjective : QuestObjective
{
public FindSchmendrickObjective()
{
}
public override object Message
{
get
{
/* Prepare for battle and step onto the teleporter,
* located against the wall in the main hall of Uzeraan's mansion.<BR><BR>
*
* Find Schmendrick within the mines.
*/
return 1049120;
}
}
public override bool IgnoreYoungProtection(Mobile from)
{
// This restriction begins when this objective is completed, and continues until the quest is ended
if (this.Completed && from is RestlessSoul && from.Map == Map.Trammel && from.X >= 5199 && from.X <= 5271 && from.Y >= 1812 && from.Y <= 1865) // Schmendrick's cave
return true;
return false;
}
public override void OnComplete()
{
this.System.AddConversation(new SchmendrickConversation());
}
}
public class FindApprenticeObjective : QuestObjective
{
public FindApprenticeObjective()
{
}
public override object Message
{
get
{
/* Find Schmendrick's apprentice who is somewhere in the mining cave.
* The apprentice has the scroll of power needed by Uzeraan.
*/
return 1049323;
}
}
public override void OnComplete()
{
this.System.AddObjective(new ReturnScrollOfPowerObjective());
}
}
public class ReturnScrollOfPowerObjective : QuestObjective
{
public ReturnScrollOfPowerObjective()
{
}
public override object Message
{
get
{
/* You have obtained the scroll of power! Find your way out of the cave.<BR><BR>
*
* Hand the scroll to Uzeraan (drag and drop) once you arrive in his mansion.
*/
return 1049324;
}
}
public override void OnComplete()
{
this.System.AddConversation(new UzeraanScrollOfPowerConversation());
}
}
public class FindDryadObjective : QuestObjective
{
public FindDryadObjective()
{
}
public override object Message
{
get
{
/* Find the Dryad in the woods of Haven and get a patch
* of fertile dirt from her.<BR><BR>
*
* Use Uzeraan's teleporter to get there if necessary.
*/
return 1049358;
}
}
public override void OnComplete()
{
this.System.AddConversation(new DryadConversation());
}
}
public class ReturnFertileDirtObjective : QuestObjective
{
public ReturnFertileDirtObjective()
{
}
public override object Message
{
get
{
/* You have acquired the <I>Fertile Dirt</I>!<BR><BR>
*
* Return to the mansion (<a href = "?ForceTopic13">North-East</a>
* of the Dryad's Grove) and hand it to Uzeraan.
*/
return 1049327;
}
}
public override void OnComplete()
{
this.System.AddConversation(new UzeraanFertileDirtConversation());
}
}
public class GetDaemonBloodObjective : QuestObjective
{
private bool m_Ambushed;
public GetDaemonBloodObjective()
{
}
public override object Message
{
get
{
/* Bring back a vial of blood.<BR><BR>
*
* Follow the road leading north from the mansion and walk into the hut
* to find the chest that contains the vial
*/
return 1049361;
}
}
public override void CheckProgress()
{
PlayerMobile player = this.System.From;
if (!this.m_Ambushed && player.Map == Map.Trammel && player.InRange(new Point3D(3456, 2558, 50), 30))
{
int x = player.X - 1;
int y = player.Y - 2;
int z = Map.Trammel.GetAverageZ(x, y);
if (Map.Trammel.CanSpawnMobile(x, y, z))
{
this.m_Ambushed = true;
player.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1049330); // You have been ambushed! Fight for your honor!!!
BaseCreature creature = new HordeMinion();
creature.MoveToWorld(new Point3D(x, y, z), Map.Trammel);
creature.Combatant = player;
}
}
}
public override void OnComplete()
{
this.System.AddObjective(new ReturnDaemonBloodObjective());
}
public override void ChildDeserialize(GenericReader reader)
{
int version = reader.ReadEncodedInt();
this.m_Ambushed = reader.ReadBool();
}
public override void ChildSerialize(GenericWriter writer)
{
writer.WriteEncodedInt((int)0); // version
writer.Write((bool)this.m_Ambushed);
}
}
public class ReturnDaemonBloodObjective : QuestObjective
{
public ReturnDaemonBloodObjective()
{
}
public override object Message
{
get
{
/* You have the vial of blood!<BR><BR>
*
* Return to Uzeraan's mansion and hand him the vial.
*/
return 1049332;
}
}
public override void OnComplete()
{
this.System.AddConversation(new UzeraanDaemonBloodConversation());
}
}
public class GetDaemonBoneObjective : QuestObjective
{
private Container m_CorpseWithBone;
public GetDaemonBoneObjective()
{
}
public Container CorpseWithBone
{
get
{
return this.m_CorpseWithBone;
}
set
{
this.m_CorpseWithBone = value;
}
}
public override object Message
{
get
{
if (this.System.From.Profession == 5)
{
/* Use your <a href="?ForceTopic108">Sacred Journey</a>
* ability on the rune to the <a href="?ForceTopic13">North</a>
* of Uzeraan to travel to the graveyard.
*/
return 1060755;
}
else
{
/* Use Uzeraan's teleporter to get to the Haunted graveyard.<BR><BR>
*
* Slay the undead until you find a <I>Daemon Bone</I>.
*/
return 1049362;
}
}
}
public override void OnComplete()
{
this.System.AddObjective(new ReturnDaemonBoneObjective());
}
public override bool IgnoreYoungProtection(Mobile from)
{
// This restriction continues until the end of the quest
if ((from is Zombie || from is Skeleton) && from.Map == Map.Trammel && from.X >= 3391 && from.X <= 3424 && from.Y >= 2639 && from.Y <= 2664) // Haven graveyard
return true;
return false;
}
public override bool GetKillEvent(BaseCreature creature, Container corpse)
{
if (base.GetKillEvent(creature, corpse))
return true;
return UzeraanTurmoilQuest.HasLostDaemonBone(this.System.From);
}
public override void OnKill(BaseCreature creature, Container corpse)
{
if ((creature is Zombie || creature is Skeleton) && corpse.Map == Map.Trammel && corpse.X >= 3391 && corpse.X <= 3424 && corpse.Y >= 2639 && corpse.Y <= 2664) // Haven graveyard
{
if (Utility.RandomDouble() < 0.25)
this.m_CorpseWithBone = corpse;
}
}
public override void ChildDeserialize(GenericReader reader)
{
int version = reader.ReadEncodedInt();
this.m_CorpseWithBone = (Container)reader.ReadItem();
}
public override void ChildSerialize(GenericWriter writer)
{
if (this.m_CorpseWithBone != null && this.m_CorpseWithBone.Deleted)
this.m_CorpseWithBone = null;
writer.WriteEncodedInt((int)0); // version
writer.Write((Item)this.m_CorpseWithBone);
}
}
public class ReturnDaemonBoneObjective : QuestObjective
{
public ReturnDaemonBoneObjective()
{
}
public override object Message
{
get
{
/* Head <a href = "?ForceTopic13">East</a> of here (or use the Horn of Retreat)
* to return to Uzeraan's Mansion and deliver the bone to Uzeraan.
*/
return 1049334;
}
}
public override void OnComplete()
{
this.System.AddConversation(new UzeraanDaemonBoneConversation());
}
}
public class CashBankCheckObjective : QuestObjective
{
public CashBankCheckObjective()
{
}
public override object Message
{
get
{
/* Locate the Haven Bank (use the teleporter in Uzeraan's Mansion
* if necessary), which lies <a href = "?ForceTopic13">South-East</a>
* of Uzeraan's Mansion. Once there, <a href="?ForceTopic86">cash your check</a>.
*/
return 1049336;
}
}
public override void OnComplete()
{
this.System.AddConversation(new BankerConversation());
}
}
}