211 lines
6.2 KiB
C#
211 lines
6.2 KiB
C#
using System;
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using Server;
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using Server.Gumps;
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using Server.Items;
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namespace Server.Multis
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{
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public abstract class BaseDockedBoat : Item
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{
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[CommandProperty(AccessLevel.GameMaster)]
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public int MultiID { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public Point3D Offset { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public string ShipName
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{
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get
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{
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if (BoatItem == null || BoatItem.ShipName == null || BoatItem.ShipName.Trim().Length == 0)
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return "Unnamed Ship";
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return BoatItem.ShipName;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Direction BoatDirection { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public BaseBoat BoatItem { get; set; }
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public BaseDockedBoat(int id, Point3D offset, BaseBoat boat)
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: base(0x14F4)
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{
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Weight = 1.0;
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LootType = LootType.Blessed;
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MultiID = id;
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Offset = offset;
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BoatDirection = Direction.North;
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BoatItem = boat;
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Hue = boat.Hue;
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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if (BoatItem != null && !BoatItem.Deleted)
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BoatItem.Delete();
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}
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public BaseDockedBoat(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)6); // version
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writer.Write(MultiID);
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writer.Write(Offset);
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writer.Write(BoatItem);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 6:
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{
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MultiID = reader.ReadInt();
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Offset = reader.ReadPoint3D();
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BoatItem = reader.ReadItem() as BaseBoat;
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break;
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}
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case 5:
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{
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MultiID = reader.ReadInt();
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Offset = reader.ReadPoint3D();
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reader.ReadString();
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BoatItem = reader.ReadItem() as BaseBoat;
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break;
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}
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}
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (!IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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}
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else if (Core.HS && BaseBoat.HasBoat(from))
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{
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from.SendLocalizedMessage(1116758); //You already have a ship deployed!
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}
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else if (!from.HasGump(typeof(BoatPlacementGump)))
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{
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from.SendLocalizedMessage(502482); // Where do you wish to place the ship?
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from.SendGump(new BoatPlacementGump(this, from));
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}
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}
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public abstract BaseBoat Boat { get; }
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public override void AddNameProperty(ObjectPropertyList list)
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{
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list.Add(1041644, ShipName); //The ~1_VAL~ (Dry Docked)
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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list.Add(LabelNumber);
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}
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public override void OnSingleClick(Mobile from)
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{
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if (ShipName != null)
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LabelTo(from, ShipName);
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else
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base.OnSingleClick(from);
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}
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public void OnPlacement(Mobile from, Point3D p, int itemID, Direction d)
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{
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if (Deleted)
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{
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return;
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}
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else if (!IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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}
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else
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{
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Map map = from.Map;
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if (map == null)
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return;
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BoatDirection = d;
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BaseBoat boat = BoatItem;
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if (boat == null || boat.Deleted)
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boat = Boat;
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if (boat == null)
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return;
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Mobile oldOwner = boat.Owner;
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boat.BoatItem = this;
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boat.Owner = from;
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if (oldOwner != from && boat is BaseGalleon)
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((BaseGalleon)boat).SecurityEntry = new SecurityEntry((BaseGalleon)boat);
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p = new Point3D(p.X - Offset.X, p.Y - Offset.Y, p.Z - Offset.Z);
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if (BaseBoat.IsValidLocation(p, map) && boat.CanFit(p, map, itemID) && map != Map.Ilshenar && map != Map.Malas)
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{
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boat.SetFacing(d);
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boat.MoveToWorld(p, map);
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boat.OnPlacement(from);
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boat.Refresh();
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boat.OnAfterPlacement(false);
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var addon = LighthouseAddon.GetLighthouse(from);
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if (addon != null)
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{
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if (boat.CanLinkToLighthouse)
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from.SendLocalizedMessage(1154592); // You have linked your boat lighthouse.
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else
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from.SendLocalizedMessage(1154597); // Failed to link to lighthouse.
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}
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if (boat.IsClassicBoat)
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{
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uint keyValue = boat.CreateKeys(from);
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if (boat.PPlank != null)
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boat.PPlank.KeyValue = keyValue;
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if (boat.SPlank != null)
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boat.SPlank.KeyValue = keyValue;
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}
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Internalize();
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}
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else
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{
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from.SendLocalizedMessage(1043284); // A ship can not be created here.
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}
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}
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}
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}
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}
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