80 lines
2.2 KiB
C#
80 lines
2.2 KiB
C#
using System;
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namespace Server.Mobiles
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{
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[CorpseName("an air elemental corpse")]
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public class SummonedAirElemental : BaseCreature
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{
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[Constructable]
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public SummonedAirElemental()
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: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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this.Name = "an air elemental";
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this.Body = 13;
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this.Hue = 0x4001;
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this.BaseSoundID = 655;
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this.SetStr(200);
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this.SetDex(200);
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this.SetInt(100);
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this.SetHits(150);
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this.SetStam(50);
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this.SetDamage(6, 9);
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this.SetDamageType(ResistanceType.Physical, 50);
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this.SetDamageType(ResistanceType.Energy, 50);
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this.SetResistance(ResistanceType.Physical, 40, 50);
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this.SetResistance(ResistanceType.Fire, 30, 40);
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this.SetResistance(ResistanceType.Cold, 35, 45);
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this.SetResistance(ResistanceType.Poison, 50, 60);
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this.SetResistance(ResistanceType.Energy, 70, 80);
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this.SetSkill(SkillName.Meditation, 90.0);
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this.SetSkill(SkillName.EvalInt, 70.0);
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this.SetSkill(SkillName.Magery, 70.0);
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this.SetSkill(SkillName.MagicResist, 60.0);
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this.SetSkill(SkillName.Tactics, 100.0);
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this.SetSkill(SkillName.Wrestling, 80.0);
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this.VirtualArmor = 40;
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this.ControlSlots = 2;
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}
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public SummonedAirElemental(Serial serial)
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: base(serial)
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{
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}
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public override double DispelDifficulty
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{
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get
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{
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return 117.5;
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}
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}
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public override double DispelFocus
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{
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get
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{
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return 45.0;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (this.BaseSoundID == 263)
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this.BaseSoundID = 655;
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}
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}
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} |