91 lines
2.5 KiB
C#
91 lines
2.5 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a wanderer of the void corpse")]
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public class WandererOfTheVoid : BaseCreature
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{
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[Constructable]
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public WandererOfTheVoid()
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: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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this.Name = "a wanderer of the void";
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this.Body = 316;
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this.BaseSoundID = 377;
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this.SetStr(111, 200);
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this.SetDex(101, 125);
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this.SetInt(301, 390);
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this.SetHits(351, 400);
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this.SetDamage(11, 13);
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this.SetDamageType(ResistanceType.Physical, 0);
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this.SetDamageType(ResistanceType.Cold, 15);
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this.SetDamageType(ResistanceType.Energy, 85);
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this.SetResistance(ResistanceType.Physical, 40, 50);
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this.SetResistance(ResistanceType.Fire, 15, 25);
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this.SetResistance(ResistanceType.Cold, 40, 50);
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this.SetResistance(ResistanceType.Poison, 50, 75);
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this.SetResistance(ResistanceType.Energy, 40, 50);
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this.SetSkill(SkillName.EvalInt, 60.1, 70.0);
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this.SetSkill(SkillName.Magery, 60.1, 70.0);
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this.SetSkill(SkillName.Meditation, 60.1, 70.0);
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this.SetSkill(SkillName.MagicResist, 50.1, 75.0);
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this.SetSkill(SkillName.Tactics, 60.1, 70.0);
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this.SetSkill(SkillName.Wrestling, 60.1, 70.0);
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this.Fame = 20000;
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this.Karma = -20000;
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this.VirtualArmor = 44;
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}
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public WandererOfTheVoid(Serial serial)
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: base(serial)
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{
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}
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public override bool BleedImmune
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{
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get
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{
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return true;
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}
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}
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public override Poison PoisonImmune
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{
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get
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{
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return Poison.Lethal;
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}
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}
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public override int TreasureMapLevel
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{
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get
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{
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return Core.AOS ? 4 : 1;
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}
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}
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.FilthyRich);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |