Files
abysmal-isle/Scripts/Mobiles/Normal/TheButcher.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

93 lines
3.0 KiB
C#

using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName("an butcher corpse")]
public class TheButcher : BaseCreature
{
[Constructable]
public TheButcher()
: base(AIType.AI_Necro, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = NameList.RandomName("daemon");
Title = "the Butcher";
Hue = 2075;
Body = 306;
BaseSoundID = 0x2A7;
SetStr(250, 300);
SetDex(90, 130);
SetInt(800, 1000);
SetHits(700, 1000);
SetDamage(15, 27);
SetDamageType(ResistanceType.Physical, 20);
SetDamageType(ResistanceType.Cold, 40);
SetDamageType(ResistanceType.Energy, 40);
SetResistance(ResistanceType.Physical, 70, 80);
SetResistance(ResistanceType.Fire, 25, 40);
SetResistance(ResistanceType.Cold, 60, 70);
SetResistance(ResistanceType.Poison, 60, 70);
SetResistance(ResistanceType.Energy, 35, 40);
SetSkill(SkillName.DetectHidden, 80.0);
SetSkill(SkillName.Meditation, 120.0);
SetSkill(SkillName.Poisoning, 160.0);
SetSkill(SkillName.MagicResist, 180.0, 200.0);
SetSkill(SkillName.Tactics, 100.0);
SetSkill(SkillName.Wrestling, 75.0, 80.0);
SetSkill(SkillName.Necromancy, 100.0, 110.0);
SetSkill(SkillName.SpiritSpeak, 95.0, 105.0);
Fame = 24000;
Karma = -24000;
VirtualArmor = 49;
if (Utility.RandomDouble() < 0.2)
PackItem(new PumpkinCarvingKit());
}
public TheButcher(Serial serial)
: base(serial)
{
}
public override bool IgnoreYoungProtection { get { return Core.ML; } }
public override bool AutoDispel { get { return true; } }
public override bool BardImmune { get { return !Core.SE; } }
public override bool Unprovokable { get { return Core.SE; } }
public override bool AreaPeaceImmune { get { return Core.SE; } }
public override Poison PoisonImmune { get { return Poison.Lethal; } }
public override Poison HitPoison { get { return 0.8 >= Utility.RandomDouble() ? Poison.Greater : Poison.Deadly; } }
public override int TreasureMapLevel { get { return 1; } }
public override bool AlwaysMurderer { get { return true; } }
public override WeaponAbility GetWeaponAbility()
{
return Utility.RandomBool() ? WeaponAbility.MortalStrike : WeaponAbility.BleedAttack;
}
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 2);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}