92 lines
2.9 KiB
C#
92 lines
2.9 KiB
C#
using System;
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namespace Server.Mobiles
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{
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[CorpseName("a stygian drake corpse")]
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public class StygianDrake : BaseCreature
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{
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[Constructable]
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public StygianDrake()
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: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "Stygian Drake";
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Body = 0x58E;
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Hue = 32768;
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Female = true;
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BaseSoundID = 362;
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SetStr(790, 830);
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SetDex(85, 125);
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SetInt(400, 450);
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SetHits(480, 510);
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SetDamage(11, 17);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 55, 65);
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SetResistance(ResistanceType.Fire, 60, 70);
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SetResistance(ResistanceType.Cold, 30, 40);
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SetResistance(ResistanceType.Poison, 30, 40);
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SetResistance(ResistanceType.Energy, 60, 70);
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SetSkill(SkillName.MagicResist, 95.0, 105.0);
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SetSkill(SkillName.Tactics, 95.0, 105.0);
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SetSkill(SkillName.Wrestling, 90.0, 100.0);
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SetSkill(SkillName.DetectHidden, 75.0);
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SetSkill(SkillName.Magery, 100.0);
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SetSkill(SkillName.EvalInt, 95.0, 105.0);
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Fame = 5500;
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Karma = -5500;
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VirtualArmor = 46;
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Tamable = true;
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ControlSlots = 4;
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MinTameSkill = 85.0;
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PackReg(3);
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SetMagicalAbility(MagicalAbility.MageryMastery);
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}
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public StygianDrake(Serial serial)
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: base(serial)
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{
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}
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public override bool AutoDispel { get { return !Controlled; } }
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public override bool ReacquireOnMovement { get { return !Controlled; } }
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public override int TreasureMapLevel { get { return 2; } }
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public override int Meat { get { return 10; } }
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public override int DragonBlood { get { return 8; } }
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public override int Hides { get { return 22; } }
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public override HideType HideType { get { return HideType.Horned; } }
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public override int Scales { get { return 2; } }
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public override ScaleType ScaleType { get { return ScaleType.Yellow; } }
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public override FoodType FavoriteFood { get { return FoodType.Meat | FoodType.Fish; } }
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public override bool CanFly { get { return true; } }
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public override bool CanAngerOnTame { get { return true; } }
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//public override bool StatLossAfterTame { get { return true; } }
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Rich);
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AddLoot(LootPack.MedScrolls, 2);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |